My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Goblin Cage Flying Machine Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Fisherman
Giant Snowball
Bats Royal Recruits Flying Machine Royal Hogs Fisherman
Zap
Bats Flying Machine Royal Hogs Fisherman
Barbarian Barrel
Royal Recruits Goblin Cage Royal Hogs
The Log
Royal Recruits Goblin Cage Royal Hogs Fisherman
Earthquake
Goblin Cage Royal Hogs
Arrows
Bats Royal Recruits Flying Machine Royal Hogs
Royal Delivery
Bats Royal Recruits Goblin Cage Flying Machine Royal Hogs Fisherman Mother Witch
Fireball
Goblin Cage Flying Machine Royal Hogs Fisherman Mother Witch
Poison
Bats Royal Recruits Goblin Cage Flying Machine Royal Hogs Fisherman Mother Witch
Lightning
Goblin Cage Fisherman Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Goblin Cage Flying Machine Mother Witch Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Goblin Cage

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Cage Flying Machine Royal Hogs Fisherman
Arrows
Royal Hogs Mother Witch
Royal Recruits
Bats Flying Machine Royal Hogs
Goblin Cage
Bats Flying Machine Royal Hogs
Flying Machine
Bats Royal Recruits Goblin Cage Royal Hogs
Royal Hogs
Arrows Mother Witch Bats Royal Recruits Goblin Cage Flying Machine Fisherman
Fisherman
Bats Royal Hogs
Mother Witch
Royal Hogs Arrows

Defense Synergies 0 8

Bats
Royal Recruits Goblin Cage Fisherman
Arrows
Mother Witch
Royal Recruits
Bats
Goblin Cage
Bats Flying Machine Mother Witch
Flying Machine
Goblin Cage Fisherman
Royal Hogs
Fisherman
Bats Flying Machine Mother Witch
Mother Witch
Arrows Goblin Cage Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine
Bats Royal Recruits Goblin Cage Flying Machine Fisherman
Goblin Cage Fisherman Bats Royal Recruits
Royal Recruits Goblin Cage Bats Fisherman
Arrows Royal Recruits Goblin Cage
Arrows Bats Flying Machine Mother Witch
Bats Arrows Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage Fisherman
Royal Recruits Fisherman
Bats Mother Witch Arrows Royal Recruits Flying Machine Fisherman
Arrows Bats Flying Machine
Royal Recruits Goblin Cage Bats Flying Machine
Bats Arrows Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Fisherman
Bats Arrows Royal Recruits Goblin Cage Fisherman
Arrows Goblin Cage Bats Royal Recruits Flying Machine Fisherman
Arrows Goblin Cage Bats Royal Recruits Flying Machine Fisherman Mother Witch
Royal Recruits Goblin Cage Fisherman
Royal Recruits Bats Arrows Flying Machine Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Fisherman
Arrows Flying Machine Fisherman
Royal Recruits Bats Goblin Cage Fisherman
Royal Recruits Bats Goblin Cage Fisherman
Royal Recruits Goblin Cage Fisherman
Arrows Mother Witch Bats Flying Machine
Royal Recruits Bats Goblin Cage Flying Machine
Royal Recruits Goblin Cage Fisherman
Royal Recruits Goblin Cage Bats Flying Machine
Royal Recruits Goblin Cage
Bats Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Bats Goblin Cage Flying Machine Fisherman
Bats Arrows Royal Recruits Goblin Cage Flying Machine Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Mother Witch Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Fisherman
Bats Fisherman
Arrows Royal Recruits Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bats Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Mother Witch
Arrows
Fisherman
Arrows Royal Recruits Flying Machine
Arrows Mother Witch
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Bats Arrows Flying Machine Mother Witch
Bats Flying Machine
Arrows
Arrows
Arrows
Bats Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine
Bats Flying Machine
Royal Recruits Flying Machine

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