My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Royal Recruits Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Recruits Wall Breakers
Giant Snowball
Fire Spirit Spear Goblins Bomber Royal Recruits Wall Breakers
Zap
Fire Spirit Spear Goblins Bomber Wall Breakers
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits Wall Breakers
The Log
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits Suspicious Bush Wall Breakers
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits Suspicious Bush Wall Breakers
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits Wall Breakers
Fireball
Bomber Suspicious Bush Wall Breakers
Poison
Spear Goblins Bomber Royal Recruits Suspicious Bush
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Royal Recruits Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Bomber Suspicious Bush Wall Breakers The Log Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Bomber

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers
Ice Spirit
Spear Goblins Bomber Royal Recruits Wall Breakers
Spear Goblins
Ice Spirit Royal Recruits Wall Breakers
Bomber
Ice Spirit Royal Recruits
Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Bomber Wall Breakers
Suspicious Bush
Wall Breakers
Fire Spirit Ice Spirit Spear Goblins Royal Recruits The Log
The Log
Wall Breakers

Defense Synergies 0 12

Fire Spirit
Ice Spirit Spear Goblins Royal Recruits The Log
Ice Spirit
Fire Spirit Spear Goblins Bomber Royal Recruits The Log
Spear Goblins
Fire Spirit Ice Spirit The Log
Bomber
Ice Spirit Royal Recruits The Log
Royal Recruits
Fire Spirit Ice Spirit Bomber The Log
Suspicious Bush
Wall Breakers
The Log
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Royal Recruits The Log
Ice Spirit Royal Recruits The Log
Fire Spirit Bomber Royal Recruits
Royal Recruits
Bomber Royal Recruits The Log
The Log Fire Spirit Spear Goblins Bomber
Fire Spirit Ice Spirit Spear Goblins
Royal Recruits The Log
Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits
Spear Goblins Bomber Royal Recruits The Log
Spear Goblins
Royal Recruits Fire Spirit Ice Spirit Bomber The Log
Fire Spirit Bomber Ice Spirit Royal Recruits The Log
Royal Recruits
Ice Spirit Royal Recruits The Log
Bomber Royal Recruits
Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits The Log
The Log Fire Spirit Ice Spirit Spear Goblins Bomber Royal Recruits
Royal Recruits
Bomber Royal Recruits Fire Spirit Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Bomber The Log
Royal Recruits Ice Spirit Spear Goblins The Log
Royal Recruits The Log
Royal Recruits
Fire Spirit Ice Spirit
Royal Recruits Spear Goblins
Royal Recruits
Royal Recruits Ice Spirit Spear Goblins The Log
Royal Recruits
Royal Recruits
Royal Recruits The Log
Royal Recruits
Royal Recruits Bomber
Royal Recruits Ice Spirit Spear Goblins Bomber The Log
Bomber Royal Recruits The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits The Log
Bomber Fire Spirit The Log
Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Bomber The Log
The Log Fire Spirit Ice Spirit
The Log
Fire Spirit
Royal Recruits The Log
Fire Spirit
Fire Spirit The Log
The Log
Spear Goblins Bomber The Log
Royal Recruits The Log
Bomber
Fire Spirit Bomber The Log
Fire Spirit Bomber The Log
The Log
The Log
Royal Recruits The Log
The Log Fire Spirit Ice Spirit Bomber
The Log
The Log
The Log
Fire Spirit
Ice Spirit
Bomber The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Spear Goblins Royal Recruits
Fire Spirit
The Log
The Log Bomber
Royal Recruits
Ice Spirit Royal Recruits The Log
Royal Recruits The Log

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