My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Witch Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider Ram Rider
Giant Snowball
Goblin Gang Royal Recruits Hog Rider Witch Ram Rider
Zap
Goblin Gang Witch Ram Rider
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Witch
The Log
Goblin Gang Royal Recruits Hog Rider Witch Ram Rider
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Royal Recruits Witch
Royal Delivery
Goblin Gang Royal Recruits Hog Rider Wizard Witch Bowler Ram Rider
Fireball
Goblin Gang Hog Rider Wizard Witch Bowler Ram Rider
Poison
Goblin Gang Royal Recruits Wizard Witch
Lightning
Wizard Witch Bowler Ram Rider
Rocket
Hog Rider Wizard Witch Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Hog Rider Wizard Witch Bowler Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Gang Hog Rider Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Recruits Bowler
Royal Recruits
Goblin Gang Hog Rider Ram Rider
Hog Rider
Goblin Gang The Log Royal Recruits Wizard Witch Bowler
Wizard
Hog Rider Ram Rider
Witch
Hog Rider Bowler Ram Rider
Bowler
Goblin Gang Hog Rider Witch The Log Ram Rider
The Log
Hog Rider Bowler Ram Rider
Ram Rider
Royal Recruits Wizard Witch Bowler The Log

Defense Synergies 1 7

Goblin Gang
Royal Recruits The Log
Royal Recruits
Goblin Gang The Log
Hog Rider
Wizard
The Log
Witch
Bowler The Log
Bowler
The Log Witch
The Log
Bowler Goblin Gang Royal Recruits Wizard Witch Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Wizard The Log Ram Rider
Goblin Gang Royal Recruits Witch The Log Ram Rider
Goblin Gang Witch Bowler Ram Rider Royal Recruits
Royal Recruits Witch Goblin Gang Bowler Ram Rider
Royal Recruits Bowler The Log
Goblin Gang Bowler The Log
Ram Rider Goblin Gang Wizard Witch
Bowler Royal Recruits The Log Ram Rider
Witch Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Bowler
Goblin Gang Witch Royal Recruits Wizard Bowler The Log Ram Rider
Goblin Gang Wizard Witch Ram Rider
Royal Recruits Bowler Goblin Gang Wizard Witch The Log Ram Rider
Wizard Bowler Goblin Gang Royal Recruits Witch The Log
Royal Recruits Goblin Gang Ram Rider
Goblin Gang Royal Recruits Bowler The Log Ram Rider
Wizard Goblin Gang Royal Recruits Witch Bowler
Goblin Gang Royal Recruits Wizard Witch Bowler The Log Ram Rider
Wizard Witch The Log Royal Recruits Bowler Ram Rider
Royal Recruits Ram Rider
Goblin Gang Royal Recruits Wizard Bowler Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch Bowler
Goblin Gang Wizard Bowler The Log
Goblin Gang Royal Recruits Witch Bowler The Log Ram Rider
Goblin Gang Royal Recruits Bowler The Log Ram Rider
Royal Recruits Goblin Gang Witch Bowler Ram Rider
Wizard Goblin Gang Witch Ram Rider
Goblin Gang Royal Recruits Witch Bowler Ram Rider
Royal Recruits
Royal Recruits Witch The Log
Royal Recruits Witch Goblin Gang
Royal Recruits Witch Bowler
Royal Recruits Bowler The Log
Royal Recruits Bowler Goblin Gang Wizard Witch Ram Rider
Royal Recruits Wizard Witch Bowler
Goblin Gang Royal Recruits Witch Bowler The Log
Bowler Royal Recruits Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Bowler The Log Ram Rider
The Log
Royal Recruits The Log
Wizard Bowler The Log
Wizard Witch Ram Rider
Wizard Witch Bowler The Log
The Log Wizard Bowler Ram Rider
The Log Wizard Ram Rider
Goblin Gang Bowler
Royal Recruits Wizard Bowler The Log Ram Rider
Wizard
Bowler The Log
The Log
Wizard Witch Bowler The Log
Royal Recruits Wizard Bowler The Log
Wizard Bowler The Log
Wizard Witch Bowler The Log
Bowler The Log
Wizard
Bowler The Log
Royal Recruits The Log
The Log Wizard Witch Bowler
Witch
The Log Wizard Witch Bowler Ram Rider
Wizard Witch Bowler The Log Ram Rider
The Log
Wizard Witch
Wizard Witch
Bowler
Wizard The Log
Wizard Bowler The Log
Goblin Gang Royal Recruits Witch
Wizard Witch Ram Rider
The Log
Goblin Gang Wizard Bowler
The Log Wizard Bowler
Royal Recruits
Goblin Gang Royal Recruits Witch Bowler The Log
Witch
Royal Recruits Witch Bowler The Log
Wizard Bowler

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