My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Royal Recruits Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Wall Breakers
Giant Snowball
Fire Spirit Royal Recruits Royal Hogs Wall Breakers
Zap
Fire Spirit Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Bomb Tower Royal Hogs Wall Breakers
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Royal Hogs Wall Breakers
Earthquake
Firecracker Bomb Tower Royal Hogs
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Royal Hogs Wall Breakers
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits Royal Hogs Wall Breakers
Fireball
Firecracker Bomb Tower Royal Hogs Wall Breakers
Poison
Firecracker Royal Recruits Bomb Tower Royal Hogs
Lightning
Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Wall Breakers Firecracker Bomb Tower Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Wall Breakers

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Fire Spirit
Royal Recruits Royal Hogs Wall Breakers
Ice Spirit
Royal Hogs Firecracker Royal Recruits Wall Breakers
Firecracker
Ice Spirit Royal Recruits Royal Hogs Wall Breakers
Royal Recruits
Fire Spirit Ice Spirit Firecracker Royal Hogs Wall Breakers
Bomb Tower
Royal Hogs
Ice Spirit Fire Spirit Firecracker Royal Recruits
Wall Breakers
Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits

Defense Synergies 0 8

Electro Spirit
Fire Spirit
Ice Spirit Firecracker Royal Recruits
Ice Spirit
Fire Spirit Firecracker Royal Recruits Bomb Tower
Firecracker
Fire Spirit Ice Spirit Royal Recruits Bomb Tower
Royal Recruits
Fire Spirit Ice Spirit Firecracker
Bomb Tower
Ice Spirit Firecracker
Royal Hogs
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Bomb Tower Ice Spirit Firecracker Royal Recruits
Bomb Tower Fire Spirit Royal Recruits
Royal Recruits Bomb Tower Firecracker
Firecracker Royal Recruits Bomb Tower
Electro Spirit Fire Spirit Firecracker Bomb Tower
Electro Spirit Fire Spirit Ice Spirit Firecracker Bomb Tower
Electro Spirit Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Fire Spirit Ice Spirit Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits Bomb Tower
Firecracker
Royal Recruits Bomb Tower Fire Spirit Ice Spirit
Fire Spirit Bomb Tower Electro Spirit Ice Spirit Firecracker Royal Recruits
Royal Recruits Bomb Tower
Bomb Tower Ice Spirit Royal Recruits
Bomb Tower Firecracker Royal Recruits
Fire Spirit Ice Spirit Bomb Tower Electro Spirit Firecracker Royal Recruits
Bomb Tower Electro Spirit Fire Spirit Ice Spirit Firecracker Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Electro Spirit Fire Spirit Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Firecracker Bomb Tower
Royal Recruits Ice Spirit Bomb Tower
Royal Recruits
Royal Recruits
Fire Spirit Firecracker Electro Spirit Ice Spirit Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Electro Spirit Ice Spirit Firecracker Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Firecracker Bomb Tower
Royal Recruits Electro Spirit Ice Spirit Firecracker Bomb Tower
Electro Spirit Firecracker Royal Recruits Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Fire Spirit Firecracker
Firecracker Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit
Firecracker Royal Recruits
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Fire Spirit Firecracker
Fire Spirit Firecracker
Royal Recruits
Firecracker Electro Spirit Fire Spirit Ice Spirit
Firecracker
Firecracker
Fire Spirit Firecracker
Electro Spirit Ice Spirit Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Electro Spirit Fire Spirit Ice Spirit Royal Recruits
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Electro Spirit Ice Spirit Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits

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