My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Recruits Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Tesla Royal Recruits Heal Spirit
The Log
Electro Spirit Ice Spirit Firecracker Royal Recruits Heal Spirit
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Ice Spirit Firecracker Royal Recruits Heal Spirit
Royal Delivery
Electro Spirit Ice Spirit Firecracker Royal Recruits Heal Spirit
Fireball
Firecracker Tesla
Poison
Firecracker Royal Recruits
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Royal Recruits Heal Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Heal Spirit Arrows Firecracker Tesla Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Heal Spirit Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Firecracker Royal Recruits
Arrows
Firecracker
Ice Spirit Royal Recruits
Tesla
Royal Recruits
Ice Spirit Firecracker Heal Spirit
Heal Spirit
Royal Recruits
Poison

Defense Synergies 0 8

Electro Spirit
Ice Spirit
Firecracker Tesla Royal Recruits Poison
Arrows
Tesla
Firecracker
Ice Spirit Tesla Royal Recruits
Tesla
Ice Spirit Arrows Firecracker Poison
Royal Recruits
Ice Spirit Firecracker
Heal Spirit
Poison
Ice Spirit Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits
Ice Spirit Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Tesla Royal Recruits Firecracker
Arrows Firecracker Royal Recruits Poison
Arrows Electro Spirit Firecracker Tesla
Tesla Electro Spirit Ice Spirit Arrows Firecracker Poison
Electro Spirit Arrows Tesla Royal Recruits Poison
Tesla Royal Recruits
Ice Spirit Firecracker Tesla Royal Recruits
Poison Electro Spirit Arrows Firecracker Tesla Royal Recruits
Arrows Tesla Firecracker Poison
Tesla Royal Recruits Ice Spirit
Electro Spirit Ice Spirit Arrows Firecracker Tesla Royal Recruits Poison
Royal Recruits Tesla
Ice Spirit Tesla Royal Recruits
Tesla Arrows Firecracker Royal Recruits Poison
Ice Spirit Arrows Tesla Electro Spirit Firecracker Royal Recruits
Arrows Poison Electro Spirit Ice Spirit Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Electro Spirit Arrows Firecracker Tesla Poison
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla
Poison Arrows Firecracker Tesla
Royal Recruits Ice Spirit
Royal Recruits Tesla
Royal Recruits Tesla
Arrows Firecracker Poison Electro Spirit Ice Spirit Tesla
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Electro Spirit Ice Spirit Firecracker Poison
Royal Recruits Tesla
Tesla Royal Recruits
Royal Recruits Arrows Poison
Royal Recruits Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Electro Spirit Ice Spirit Firecracker Poison
Arrows Poison Electro Spirit Firecracker Tesla Royal Recruits
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Royal Recruits
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Royal Recruits Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Spirit Ice Spirit
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker
Arrows Poison Firecracker
Poison
Firecracker Poison Arrows Royal Recruits
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Royal Recruits Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Firecracker Poison Electro Spirit Ice Spirit
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Electro Spirit Ice Spirit Firecracker Poison
Poison Arrows
Electro Spirit Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Poison
Electro Spirit Ice Spirit Royal Recruits
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker Royal Recruits
Electro Spirit Ice Spirit Firecracker Royal Recruits Poison
Firecracker Poison
Poison Firecracker Royal Recruits
Firecracker

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