My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Musketeer Prince Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Prince Bandit
Giant Snowball
Goblin Gang Royal Recruits Musketeer
Zap
Goblin Gang Firecracker Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Musketeer Bandit
The Log
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bowler Bandit
Fireball
Goblin Gang Firecracker Musketeer Bowler Bandit
Poison
Goblin Gang Firecracker Royal Recruits Musketeer
Lightning
Musketeer Prince Bowler Bandit
Rocket
Musketeer Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Bandit Musketeer Prince Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Bandit

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Bowler Bandit
Goblin Gang
Firecracker Royal Recruits Prince Bowler Bandit
Firecracker
Goblin Gang Royal Recruits Prince Bowler Bandit
Royal Recruits
Goblin Gang Firecracker Musketeer Bandit
Musketeer
Royal Recruits Prince Bowler Bandit
Prince
Arrows Goblin Gang Firecracker Musketeer Bowler
Bowler
Arrows Goblin Gang Firecracker Musketeer Prince
Bandit
Arrows Goblin Gang Firecracker Royal Recruits Musketeer

Defense Synergies 1 15

Arrows
Prince Bowler Bandit
Goblin Gang
Musketeer Firecracker Royal Recruits Prince Bandit
Firecracker
Goblin Gang Royal Recruits Musketeer Prince Bandit
Royal Recruits
Goblin Gang Firecracker
Musketeer
Goblin Gang Firecracker Bowler Bandit
Prince
Arrows Goblin Gang Firecracker Bowler
Bowler
Arrows Musketeer Prince Bandit
Bandit
Arrows Goblin Gang Firecracker Musketeer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Royal Recruits Musketeer
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bandit
Goblin Gang Prince Bowler Royal Recruits Musketeer Bandit
Royal Recruits Prince Goblin Gang Firecracker Musketeer Bowler Bandit
Arrows Firecracker Royal Recruits Prince Bowler
Arrows Goblin Gang Bowler Firecracker Musketeer Bandit
Musketeer Arrows Goblin Gang Firecracker
Bowler Arrows Royal Recruits Musketeer Bandit
Goblin Gang Royal Recruits Musketeer Prince
Goblin Gang Firecracker Royal Recruits Musketeer Prince Bowler Bandit
Goblin Gang Arrows Firecracker Royal Recruits Musketeer Bowler Bandit
Arrows Musketeer Goblin Gang Firecracker
Royal Recruits Prince Bowler Goblin Gang Musketeer Bandit
Bowler Arrows Goblin Gang Firecracker Royal Recruits Prince
Royal Recruits Goblin Gang Prince Bandit
Goblin Gang Royal Recruits Prince Bowler Bandit
Arrows Goblin Gang Firecracker Royal Recruits Musketeer Prince Bowler
Arrows Goblin Gang Firecracker Royal Recruits Musketeer Prince Bowler Bandit
Arrows Firecracker Royal Recruits Musketeer Bowler Bandit
Royal Recruits Musketeer Prince
Goblin Gang Royal Recruits Bowler Arrows Firecracker Musketeer Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Prince Bowler Bandit
Bandit Arrows Goblin Gang Firecracker Musketeer Prince Bowler
Goblin Gang Royal Recruits Bandit Musketeer Prince Bowler
Goblin Gang Royal Recruits Prince Bowler Musketeer Bandit
Royal Recruits Goblin Gang Musketeer Prince Bowler Bandit
Arrows Firecracker Goblin Gang Musketeer
Goblin Gang Royal Recruits Prince Musketeer Bowler Bandit
Royal Recruits Prince
Royal Recruits Firecracker Prince Bandit
Royal Recruits Goblin Gang Musketeer
Royal Recruits Musketeer Prince Bowler
Royal Recruits Arrows Prince Bowler
Royal Recruits Prince Bowler Goblin Gang Bandit
Royal Recruits Firecracker Musketeer Bowler
Goblin Gang Royal Recruits Firecracker Musketeer Prince Bowler
Arrows Bowler Firecracker Royal Recruits Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Musketeer Bandit
Arrows Firecracker Musketeer Bowler Bandit
Arrows Bandit
Arrows Firecracker Royal Recruits Musketeer Prince
Arrows Firecracker Bowler
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Bowler
Arrows Firecracker Bowler
Arrows Firecracker Bandit
Goblin Gang Musketeer Prince Bowler
Firecracker Arrows Royal Recruits Musketeer Prince Bowler Bandit
Arrows Firecracker Musketeer
Firecracker Musketeer Bowler Bandit
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Prince
Arrows Firecracker Musketeer Bowler Bandit
Arrows Firecracker Royal Recruits Musketeer Bowler Bandit
Arrows
Arrows Firecracker Musketeer Prince Bowler Bandit
Arrows Firecracker Bowler
Musketeer Prince Bowler
Arrows
Musketeer Prince Bowler
Arrows Royal Recruits Musketeer
Arrows Firecracker Bowler
Arrows Firecracker Musketeer Bowler Bandit
Arrows Musketeer Prince Bowler Bandit
Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer
Firecracker Musketeer
Bowler
Arrows Musketeer Bandit
Arrows Firecracker
Prince
Arrows Firecracker Bowler
Goblin Gang Royal Recruits Musketeer Prince Bandit
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer Prince Bowler
Arrows Firecracker Musketeer Bowler
Arrows
Firecracker Royal Recruits Musketeer Prince
Goblin Gang Firecracker Royal Recruits Musketeer Bowler
Firecracker Musketeer
Firecracker Royal Recruits Musketeer Prince Bowler Bandit
Prince
Firecracker Bowler

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