My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Barbarian Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon Skeleton King
Zap
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Skeleton Army Skeleton King
The Log
Skeleton Barrel Firecracker Royal Recruits Skeleton Army Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Skeleton Barrel Firecracker Royal Recruits Skeleton Army Skeleton King
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits Skeleton Army Inferno Dragon Skeleton King
Fireball
Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Skeleton King
Poison
Skeleton Barrel Firecracker Royal Recruits Skeleton Army Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Skeleton Barrel Firecracker Skeleton Army Inferno Dragon Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Skeleton Barrel Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel
Skeleton Barrel
Firecracker Skeleton King Arrows Royal Recruits Inferno Dragon
Firecracker
Skeleton Barrel Royal Recruits Barbarian Barrel Inferno Dragon
Royal Recruits
Skeleton Barrel Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Royal Recruits
Skeleton Army
Skeleton King
Inferno Dragon
Skeleton Barrel Firecracker
Skeleton King
Skeleton Barrel Skeleton Army

Defense Synergies 0 8

Arrows
Barbarian Barrel
Skeleton Barrel
Firecracker
Royal Recruits Barbarian Barrel Skeleton Army
Royal Recruits
Firecracker Skeleton Army
Barbarian Barrel
Arrows Firecracker
Skeleton Army
Firecracker Royal Recruits Inferno Dragon Skeleton King
Inferno Dragon
Skeleton Army Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Barbarian Barrel
Skeleton Army Inferno Dragon Firecracker Royal Recruits
Skeleton Army Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Firecracker Skeleton King
Arrows Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Firecracker
Inferno Dragon Arrows Firecracker
Arrows Skeleton Barrel Royal Recruits Barbarian Barrel
Inferno Dragon Royal Recruits Skeleton Army Skeleton King
Skeleton Army Firecracker Royal Recruits Barbarian Barrel
Skeleton Army Arrows Firecracker Royal Recruits Barbarian Barrel Skeleton King
Arrows Inferno Dragon Firecracker
Royal Recruits Skeleton Army
Skeleton Army Arrows Firecracker Royal Recruits Barbarian Barrel Skeleton King
Royal Recruits Skeleton Army Inferno Dragon Skeleton King
Skeleton Army Royal Recruits Inferno Dragon
Arrows Firecracker Royal Recruits Skeleton Army
Arrows Firecracker Royal Recruits Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Firecracker Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Arrows Firecracker Barbarian Barrel
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel Inferno Dragon
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Barbarian Barrel
Royal Recruits Skeleton Army Inferno Dragon
Arrows Firecracker Skeleton Barrel
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Firecracker Barbarian Barrel Skeleton Army Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army Skeleton King
Royal Recruits Firecracker Skeleton Army
Royal Recruits Skeleton Army Firecracker Barbarian Barrel Inferno Dragon Skeleton King
Arrows Firecracker Royal Recruits Barbarian Barrel Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Recruits Barbarian Barrel
Arrows Firecracker Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel Royal Recruits Barbarian Barrel
Arrows Firecracker
Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows
Arrows Skeleton Barrel Royal Recruits Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Inferno Dragon
Arrows Firecracker Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Barbarian Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Royal Recruits Barbarian Barrel Skeleton Army
Arrows Firecracker
Arrows Barbarian Barrel
Firecracker
Arrows Skeleton Barrel Firecracker Skeleton King
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Skeleton King
Firecracker
Skeleton Barrel Firecracker Royal Recruits Barbarian Barrel
Inferno Dragon
Firecracker

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