My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits
The Log
Goblin Gang Firecracker Royal Recruits
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker Royal Recruits
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Firecracker Goblin Machine Monk Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant
Goblin Gang
Firecracker Royal Recruits Goblin Giant Monk
Firecracker
Goblin Gang Royal Recruits Goblin Giant Monk
Royal Recruits
Goblin Gang Firecracker
Rage
Goblin Giant
Goblin Giant
Arrows Goblin Gang Firecracker Rage
Goblin Machine
Monk
Goblin Gang Firecracker

Defense Synergies 0 4

Arrows
Monk
Goblin Gang
Firecracker Royal Recruits
Firecracker
Goblin Gang Royal Recruits
Royal Recruits
Goblin Gang Firecracker
Rage
Goblin Giant
Goblin Machine
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Giant
Goblin Gang Firecracker Royal Recruits Monk
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Firecracker Monk
Arrows Firecracker Royal Recruits Monk
Arrows Goblin Gang Firecracker
Arrows Goblin Gang Firecracker
Arrows Royal Recruits Goblin Giant Monk
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits
Goblin Gang Arrows Firecracker Royal Recruits Goblin Giant
Arrows Goblin Gang Firecracker
Royal Recruits Goblin Gang
Arrows Goblin Gang Firecracker Royal Recruits
Royal Recruits Goblin Gang
Monk Goblin Gang Royal Recruits
Arrows Goblin Gang Firecracker Royal Recruits
Arrows Goblin Gang Firecracker Royal Recruits
Arrows Firecracker Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Arrows Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits
Arrows Goblin Gang Firecracker Monk
Goblin Gang Royal Recruits Goblin Giant
Goblin Gang Royal Recruits Goblin Giant Monk
Royal Recruits Goblin Gang Goblin Giant
Arrows Firecracker Goblin Gang Goblin Giant Monk
Goblin Gang Royal Recruits Goblin Giant
Royal Recruits Goblin Giant
Royal Recruits Firecracker Monk
Royal Recruits Goblin Gang Goblin Giant
Royal Recruits
Royal Recruits Monk Arrows Goblin Giant
Royal Recruits Goblin Gang Goblin Giant
Royal Recruits Firecracker
Goblin Gang Royal Recruits Firecracker Goblin Giant Monk
Arrows Firecracker Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Monk
Arrows Firecracker Monk
Arrows Goblin Giant
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Goblin Giant Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Goblin Gang
Firecracker Monk Arrows Royal Recruits
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Monk Arrows
Arrows Firecracker Monk
Arrows Firecracker Monk
Monk
Arrows
Monk
Arrows Royal Recruits Monk
Arrows Firecracker
Arrows Firecracker Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker Monk
Arrows Firecracker Monk
Goblin Gang Royal Recruits
Arrows Firecracker Monk
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Monk Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Goblin Giant Monk

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