My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Recruits
Giant Snowball
Skeletons Fire Spirit Spear Goblins Cannon Royal Recruits
Zap
Skeletons Fire Spirit Spear Goblins Cannon Firecracker
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Cannon Firecracker Royal Recruits
The Log
Skeletons Fire Spirit Spear Goblins Cannon Firecracker Royal Recruits
Earthquake
Skeletons Spear Goblins Cannon Firecracker
Arrows
Skeletons Fire Spirit Spear Goblins Firecracker Royal Recruits
Royal Delivery
Skeletons Fire Spirit Spear Goblins Firecracker Royal Recruits
Fireball
Cannon Firecracker
Poison
Spear Goblins Cannon Firecracker Royal Recruits
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Royal Delivery Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Arrows Cannon Firecracker Royal Delivery Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Spear Goblins Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Recruits
Spear Goblins
Firecracker Royal Recruits
Arrows
Cannon
Firecracker
Spear Goblins Royal Recruits
Royal Delivery
Royal Recruits
Fire Spirit Spear Goblins Firecracker

Defense Synergies 2 18

Skeletons
Cannon Fire Spirit Spear Goblins Firecracker Royal Delivery
Fire Spirit
Skeletons Spear Goblins Firecracker Royal Recruits
Spear Goblins
Skeletons Fire Spirit Arrows Cannon Firecracker Royal Delivery
Arrows
Spear Goblins Cannon Royal Delivery
Cannon
Skeletons Royal Delivery Spear Goblins Arrows Firecracker Royal Recruits
Firecracker
Skeletons Fire Spirit Spear Goblins Cannon Royal Delivery Royal Recruits
Royal Delivery
Cannon Skeletons Spear Goblins Arrows Firecracker Royal Recruits
Royal Recruits
Fire Spirit Cannon Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker Royal Recruits
Skeletons Cannon Firecracker Royal Delivery Royal Recruits
Cannon Skeletons Fire Spirit Royal Delivery Royal Recruits
Cannon Royal Recruits Skeletons Firecracker
Arrows Firecracker Royal Delivery Royal Recruits
Arrows Royal Delivery Skeletons Fire Spirit Spear Goblins Cannon Firecracker
Fire Spirit Spear Goblins Arrows Cannon Firecracker Royal Delivery
Arrows Cannon Royal Recruits
Cannon Skeletons Royal Recruits
Skeletons Fire Spirit Spear Goblins Cannon Firecracker Royal Delivery Royal Recruits
Skeletons Spear Goblins Arrows Cannon Firecracker Royal Delivery Royal Recruits
Arrows Spear Goblins Firecracker Royal Delivery
Cannon Royal Recruits Skeletons Fire Spirit Royal Delivery
Fire Spirit Arrows Cannon Firecracker Royal Delivery Royal Recruits
Royal Recruits Cannon
Cannon Royal Delivery Royal Recruits
Skeletons Arrows Cannon Firecracker Royal Delivery Royal Recruits
Fire Spirit Arrows Cannon Royal Delivery Spear Goblins Firecracker Royal Recruits
Arrows Royal Delivery Fire Spirit Spear Goblins Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Royal Recruits Fire Spirit Spear Goblins Arrows Cannon Firecracker Royal Delivery
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Spear Goblins Royal Delivery
Royal Delivery Arrows Firecracker
Royal Delivery Royal Recruits Skeletons Spear Goblins
Royal Recruits Royal Delivery
Royal Recruits Skeletons Cannon Royal Delivery
Fire Spirit Arrows Firecracker Royal Delivery Skeletons
Royal Delivery Royal Recruits Skeletons Spear Goblins
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Skeletons Spear Goblins Firecracker
Royal Recruits Skeletons Cannon Royal Delivery
Royal Recruits
Royal Recruits Arrows Royal Delivery
Royal Delivery Royal Recruits Skeletons Cannon
Royal Recruits Cannon Firecracker
Royal Recruits Skeletons Spear Goblins Firecracker Royal Delivery
Arrows Cannon Firecracker Royal Delivery Royal Recruits
Arrows Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Spear Goblins
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows Royal Recruits
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Fire Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit Spear Goblins Royal Recruits
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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