My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Rune Giant Cannon Cart Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Fisherman
Giant Snowball
Royal Recruits Fisherman
Zap
Firecracker Cannon Cart Fisherman
Barbarian Barrel
Firecracker Royal Recruits Cannon Cart
The Log
Firecracker Royal Recruits Cannon Cart Fisherman
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Cannon Cart Fisherman Mother Witch
Fireball
Firecracker Cannon Cart Fisherman Mother Witch
Poison
Firecracker Royal Recruits Fisherman Mother Witch
Lightning
Cannon Cart Fisherman Mother Witch
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rune Giant Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Fisherman Rune Giant Mother Witch Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Cannon Cart Royal Recruits Fisherman Mother Witch
Arrows
Zap Cannon Cart Mother Witch
Firecracker
Zap Royal Recruits Rune Giant Cannon Cart Fisherman
Royal Recruits
Zap Firecracker Cannon Cart
Rune Giant
Firecracker
Cannon Cart
Zap Arrows Firecracker Royal Recruits Fisherman Mother Witch
Fisherman
Zap Firecracker Cannon Cart
Mother Witch
Zap Arrows Cannon Cart

Defense Synergies 0 10

Zap
Arrows Firecracker Cannon Cart Fisherman Mother Witch
Arrows
Zap Cannon Cart Mother Witch
Firecracker
Zap Royal Recruits Fisherman
Royal Recruits
Firecracker
Rune Giant
Cannon Cart
Zap Arrows
Fisherman
Zap Firecracker Mother Witch
Mother Witch
Zap Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker Royal Recruits
Zap Firecracker Royal Recruits Cannon Cart Fisherman
Fisherman Royal Recruits Cannon Cart
Royal Recruits Firecracker Cannon Cart Fisherman
Arrows Firecracker Royal Recruits
Arrows Zap Firecracker Cannon Cart Mother Witch
Zap Arrows Firecracker
Zap Arrows Royal Recruits Cannon Cart
Royal Recruits Fisherman
Firecracker Royal Recruits Cannon Cart Fisherman
Mother Witch Zap Arrows Firecracker Royal Recruits Cannon Cart Fisherman
Arrows Zap Firecracker
Royal Recruits Zap Cannon Cart
Zap Arrows Firecracker Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Zap Royal Recruits Fisherman
Arrows Firecracker Royal Recruits Cannon Cart Fisherman
Arrows Zap Firecracker Royal Recruits Cannon Cart Fisherman
Zap Arrows Firecracker Royal Recruits Cannon Cart Fisherman Mother Witch
Royal Recruits Cannon Cart Fisherman
Royal Recruits Arrows Firecracker Cannon Cart Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Cannon Cart Fisherman
Zap Arrows Firecracker Cannon Cart Fisherman
Royal Recruits Zap Cannon Cart Fisherman
Royal Recruits Zap Cannon Cart Fisherman
Royal Recruits Cannon Cart Fisherman
Arrows Firecracker Mother Witch Zap
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart Fisherman
Zap Royal Recruits Firecracker Cannon Cart
Royal Recruits
Royal Recruits Cannon Cart
Royal Recruits Zap Arrows
Royal Recruits Cannon Cart
Royal Recruits Firecracker Cannon Cart
Royal Recruits Zap Firecracker Cannon Cart Fisherman
Arrows Zap Firecracker Royal Recruits Cannon Cart Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Zap Fisherman
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Royal Recruits
Zap Arrows Firecracker
Arrows Firecracker Mother Witch Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Fisherman
Fisherman
Firecracker Zap Arrows Royal Recruits Cannon Cart Fisherman
Zap Arrows Firecracker
Firecracker Cannon Cart Fisherman
Arrows Firecracker Cannon Cart Fisherman
Zap Arrows Firecracker Cannon Cart Fisherman
Zap Arrows Firecracker Cannon Cart
Arrows Firecracker Royal Recruits Cannon Cart
Arrows
Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Mother Witch
Arrows
Fisherman
Zap Arrows Royal Recruits Cannon Cart
Zap Arrows Firecracker Mother Witch
Fisherman
Arrows Firecracker Zap Fisherman
Zap Arrows Fisherman
Zap Arrows Firecracker Fisherman
Zap Arrows Firecracker Mother Witch
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Royal Recruits Cannon Cart
Zap Arrows Firecracker
Arrows
Firecracker Cannon Cart
Arrows Zap Firecracker
Zap Arrows
Firecracker Royal Recruits Cannon Cart
Zap Firecracker Royal Recruits
Firecracker Zap
Zap Firecracker Royal Recruits Cannon Cart
Cannon Cart
Firecracker

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