My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Guards Giant Skeleton
Giant Snowball
Skeleton Barrel Royal Recruits Guards
Zap
Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Guards Giant Skeleton
The Log
Skeleton Barrel Firecracker Royal Recruits Guards Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Royal Recruits Guards
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits Guards Giant Skeleton
Fireball
Skeleton Barrel Firecracker
Poison
Skeleton Barrel Firecracker Royal Recruits Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Guards Fireball Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Firecracker Fireball Arrows Royal Recruits Mirror Guards Giant Skeleton
Firecracker
Skeleton Barrel Royal Recruits Mirror Giant Skeleton
Royal Recruits
Skeleton Barrel Firecracker
Fireball
Arrows Skeleton Barrel Mirror
Mirror
Arrows Fireball Skeleton Barrel Firecracker Giant Skeleton
Guards
Skeleton Barrel
Giant Skeleton
Arrows Skeleton Barrel Firecracker Mirror

Defense Synergies 2 8

Arrows
Mirror Fireball Giant Skeleton
Skeleton Barrel
Fireball
Firecracker
Royal Recruits Mirror Guards Giant Skeleton
Royal Recruits
Firecracker
Fireball
Mirror Arrows Skeleton Barrel
Mirror
Arrows Fireball Firecracker
Guards
Firecracker Giant Skeleton
Giant Skeleton
Arrows Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Fireball
Firecracker Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Firecracker Guards
Arrows Firecracker Royal Recruits Fireball Giant Skeleton
Arrows Fireball Firecracker Guards
Arrows Firecracker Fireball
Arrows Skeleton Barrel Royal Recruits Fireball Giant Skeleton
Royal Recruits
Guards Firecracker Royal Recruits Giant Skeleton
Guards Arrows Firecracker Royal Recruits Fireball Giant Skeleton
Arrows Firecracker Fireball
Royal Recruits Fireball Guards Giant Skeleton
Fireball Arrows Firecracker Royal Recruits Guards
Royal Recruits
Royal Recruits Fireball
Arrows Firecracker Royal Recruits Fireball
Arrows Fireball Firecracker Royal Recruits Guards
Arrows Firecracker Royal Recruits Fireball Guards Giant Skeleton
Royal Recruits
Royal Recruits Arrows Firecracker Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fireball Giant Skeleton
Fireball Arrows Skeleton Barrel Firecracker
Royal Recruits Guards Giant Skeleton
Royal Recruits Guards Giant Skeleton Fireball
Royal Recruits Giant Skeleton Guards
Arrows Firecracker Fireball Skeleton Barrel
Royal Recruits Guards Fireball Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Firecracker Fireball
Royal Recruits Guards
Royal Recruits Guards Giant Skeleton
Royal Recruits Arrows Fireball Guards Giant Skeleton
Royal Recruits Giant Skeleton Fireball Guards
Royal Recruits Firecracker Fireball
Royal Recruits Guards Firecracker Fireball Giant Skeleton
Arrows Firecracker Royal Recruits Fireball Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Firecracker Royal Recruits Guards Giant Skeleton
Arrows Firecracker Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball Giant Skeleton
Arrows Skeleton Barrel Firecracker Royal Recruits Fireball Guards Giant Skeleton
Fireball Arrows Firecracker
Arrows Firecracker Fireball Skeleton Barrel
Arrows Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Fireball Guards
Firecracker Arrows Skeleton Barrel Royal Recruits Fireball
Fireball Arrows Firecracker
Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Royal Recruits Fireball
Arrows Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Skeleton Barrel Royal Recruits Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel Firecracker
Arrows Firecracker Fireball
Skeleton Barrel Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Skeleton Barrel Royal Recruits Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker Royal Recruits
Firecracker Royal Recruits Fireball Guards Giant Skeleton
Firecracker Fireball
Skeleton Barrel Firecracker Royal Recruits Fireball Giant Skeleton
Fireball Firecracker

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