My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Bowler Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Fisherman
Giant Snowball
Goblins Royal Recruits Zappies Fisherman
Zap
Goblins Zappies Goblin Giant Fisherman
Barbarian Barrel
Goblins Royal Recruits Zappies
The Log
Goblins Royal Recruits Zappies Fisherman
Earthquake
Zappies
Arrows
Goblins Royal Recruits Zappies
Royal Delivery
Goblins Royal Recruits Zappies Bowler Fisherman
Fireball
Zappies Bowler Fisherman
Poison
Royal Recruits Zappies Fisherman
Lightning
Bowler Fisherman
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Fisherman Zappies Bowler Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Fisherman

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Bowler Goblin Giant
Royal Recruits
Zappies
Zappies
Royal Recruits Rage Bowler Goblin Giant
Rage
Zappies Goblin Giant
Bowler
Arrows Zappies Fisherman
Goblin Giant
Arrows Zappies Rage Fisherman
Fisherman
Bowler Goblin Giant

Defense Synergies 0 5

Goblins
Zappies Fisherman
Arrows
Bowler
Royal Recruits
Zappies
Goblins Bowler Fisherman
Rage
Bowler
Arrows Zappies
Goblin Giant
Fisherman
Goblins Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Zappies Goblin Giant
Goblins Royal Recruits Zappies Fisherman
Bowler Fisherman Goblins Royal Recruits Zappies
Royal Recruits Goblins Zappies Bowler Fisherman
Arrows Royal Recruits Bowler
Arrows Bowler Goblins Zappies
Arrows Zappies
Bowler Arrows Royal Recruits Goblin Giant
Zappies Goblins Royal Recruits Fisherman
Goblins Royal Recruits Zappies Bowler Fisherman
Goblins Arrows Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows Zappies
Royal Recruits Bowler Zappies
Bowler Goblins Arrows Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Zappies Bowler Fisherman
Goblins Arrows Royal Recruits Zappies Bowler Fisherman
Arrows Goblins Royal Recruits Zappies Bowler Fisherman
Arrows Royal Recruits Zappies Bowler Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Bowler Goblins Arrows Zappies Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Zappies Bowler Fisherman
Arrows Bowler Fisherman
Royal Recruits Zappies Goblins Bowler Goblin Giant Fisherman
Royal Recruits Bowler Zappies Goblin Giant Fisherman
Royal Recruits Zappies Bowler Goblin Giant Fisherman
Arrows Zappies Goblin Giant
Royal Recruits Goblins Zappies Bowler Goblin Giant
Royal Recruits Zappies Goblin Giant Fisherman
Royal Recruits Goblins Zappies
Royal Recruits Zappies Goblin Giant
Royal Recruits Zappies Bowler
Royal Recruits Arrows Bowler Goblin Giant
Royal Recruits Bowler Zappies Goblin Giant
Royal Recruits Zappies Bowler
Royal Recruits Zappies Goblins Bowler Goblin Giant Fisherman
Arrows Bowler Royal Recruits Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Bowler Fisherman
Arrows Goblin Giant
Arrows Royal Recruits
Arrows Bowler
Arrows Goblin Giant
Arrows Bowler
Arrows Bowler
Arrows Fisherman
Goblins Bowler Fisherman
Arrows Royal Recruits Bowler Fisherman
Arrows
Bowler Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Bowler
Arrows Royal Recruits Bowler
Arrows
Fisherman
Arrows Bowler Fisherman
Arrows Bowler
Bowler
Arrows
Bowler Fisherman
Arrows Royal Recruits
Arrows Bowler
Fisherman
Arrows Bowler Fisherman
Arrows Bowler Fisherman
Arrows Fisherman
Arrows
Zappies
Bowler
Arrows
Arrows Zappies
Arrows Bowler
Royal Recruits Zappies
Arrows Zappies
Arrows
Bowler
Arrows Bowler
Arrows
Royal Recruits
Royal Recruits Zappies Bowler
Zappies
Royal Recruits Bowler Goblin Giant
Bowler

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