My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits
Zap
Bats Goblin Giant
Barbarian Barrel
Knight Royal Recruits Bomb Tower Ice Wizard
The Log
Royal Recruits
Earthquake
Bomb Tower
Arrows
Bats Royal Recruits
Royal Delivery
Bats Knight Royal Recruits Ice Wizard
Fireball
Bomb Tower Ice Wizard
Poison
Bats Royal Recruits Bomb Tower Ice Wizard
Lightning
Knight Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tornado Ice Wizard Bomb Tower Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Goblin Giant
Arrows
Knight Goblin Giant
Knight
Bats Arrows Ice Wizard
Royal Recruits
Bats
Bomb Tower
Tornado
Goblin Giant Ice Wizard
Goblin Giant
Bats Arrows Tornado Ice Wizard
Ice Wizard
Knight Tornado Goblin Giant

Defense Synergies 5 13

Bats
Knight Royal Recruits Bomb Tower Goblin Giant Ice Wizard
Arrows
Knight Bomb Tower Tornado Ice Wizard
Knight
Bats Bomb Tower Ice Wizard Arrows Tornado
Royal Recruits
Bats Tornado Ice Wizard
Bomb Tower
Knight Tornado Bats Arrows Ice Wizard
Tornado
Bomb Tower Ice Wizard Arrows Knight Royal Recruits Goblin Giant
Goblin Giant
Bats Tornado
Ice Wizard
Knight Tornado Bats Arrows Royal Recruits Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Goblin Giant
Bomb Tower Bats Knight Royal Recruits Ice Wizard
Bomb Tower Tornado Bats Knight Royal Recruits Ice Wizard
Royal Recruits Bomb Tower Bats Knight Ice Wizard
Arrows Royal Recruits Bomb Tower Tornado
Arrows Tornado Bats Bomb Tower Ice Wizard
Bats Tornado Arrows Bomb Tower Ice Wizard
Arrows Royal Recruits Bomb Tower Goblin Giant
Royal Recruits Bomb Tower Tornado Ice Wizard
Knight Tornado Royal Recruits Ice Wizard
Bats Ice Wizard Arrows Knight Royal Recruits Bomb Tower Tornado Goblin Giant
Arrows Bats Tornado Ice Wizard
Royal Recruits Bomb Tower Bats Knight Ice Wizard
Bomb Tower Bats Arrows Royal Recruits Tornado
Royal Recruits Knight Bomb Tower
Bomb Tower Tornado Royal Recruits
Bomb Tower Bats Arrows Knight Royal Recruits Tornado
Arrows Bomb Tower Bats Knight Royal Recruits Tornado Ice Wizard
Arrows Bomb Tower Tornado Bats Knight Royal Recruits Ice Wizard
Royal Recruits Bomb Tower Tornado
Royal Recruits Bats Arrows Knight Bomb Tower Goblin Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight Bomb Tower
Royal Recruits Bats Knight Bomb Tower Goblin Giant
Royal Recruits Bats Knight Tornado Goblin Giant
Royal Recruits Knight Goblin Giant
Arrows Bats Bomb Tower Tornado Goblin Giant Ice Wizard
Royal Recruits Bats Knight Bomb Tower Goblin Giant Ice Wizard
Knight Royal Recruits Bomb Tower Goblin Giant
Royal Recruits Bats Knight Bomb Tower Tornado
Royal Recruits Goblin Giant
Bats Knight Royal Recruits Bomb Tower
Royal Recruits Arrows Tornado Goblin Giant
Royal Recruits Knight Bomb Tower Goblin Giant
Royal Recruits Bomb Tower
Royal Recruits Bats Knight Bomb Tower Tornado Goblin Giant
Bats Arrows Royal Recruits Bomb Tower Ice Wizard
Arrows Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows Tornado Ice Wizard
Arrows Goblin Giant
Arrows Knight Royal Recruits
Arrows
Arrows Bats Tornado Goblin Giant Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Bats Tornado
Arrows Knight Royal Recruits Tornado
Arrows Tornado
Knight
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows Tornado
Bats
Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Ice Wizard
Bats
Arrows
Arrows
Arrows
Bats Royal Recruits
Arrows Tornado Ice Wizard
Arrows
Knight
Arrows
Arrows Tornado
Royal Recruits
Bats Royal Recruits Tornado
Bats Tornado
Royal Recruits Tornado Goblin Giant

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