My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Royal Recruits Goblin Cage Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits
Giant Snowball
Bomber Royal Recruits Electro Dragon Lumberjack
Zap
Bomber Firecracker
Barbarian Barrel
Ice Spirit Bomber Firecracker Royal Recruits Goblin Cage Lumberjack
The Log
Ice Spirit Bomber Firecracker Royal Recruits Goblin Cage Lumberjack
Earthquake
Bomber Firecracker Goblin Cage
Arrows
Ice Spirit Bomber Firecracker Royal Recruits
Royal Delivery
Ice Spirit Bomber Firecracker Royal Recruits Goblin Cage Electro Dragon Lumberjack
Fireball
Bomber Firecracker Goblin Cage Electro Dragon Lumberjack
Poison
Bomber Firecracker Royal Recruits Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Firecracker Fireball Goblin Cage Lumberjack Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bomber Firecracker Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Bomber Firecracker Royal Recruits Lumberjack
Bomber
Ice Spirit Royal Recruits Goblin Cage Lumberjack
Firecracker
Ice Spirit Royal Recruits Goblin Cage Lumberjack
Royal Recruits
Ice Spirit Bomber Firecracker Electro Dragon Lumberjack
Fireball
Goblin Cage
Ice Spirit Bomber Firecracker Lumberjack
Electro Dragon
Royal Recruits
Lumberjack
Ice Spirit Bomber Firecracker Royal Recruits Goblin Cage

Defense Synergies 1 17

Ice Spirit
Goblin Cage Bomber Firecracker Royal Recruits Fireball Electro Dragon Lumberjack
Bomber
Ice Spirit Royal Recruits Goblin Cage
Firecracker
Ice Spirit Royal Recruits Goblin Cage Electro Dragon Lumberjack
Royal Recruits
Ice Spirit Bomber Firecracker
Fireball
Ice Spirit Goblin Cage Lumberjack
Goblin Cage
Ice Spirit Bomber Firecracker Fireball Electro Dragon Lumberjack
Electro Dragon
Ice Spirit Firecracker Goblin Cage Lumberjack
Lumberjack
Ice Spirit Firecracker Fireball Goblin Cage Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Royal Recruits Fireball Goblin Cage Electro Dragon
Lumberjack Ice Spirit Firecracker Royal Recruits Goblin Cage Electro Dragon
Goblin Cage Lumberjack Bomber Royal Recruits Electro Dragon
Royal Recruits Goblin Cage Lumberjack Firecracker Electro Dragon
Bomber Firecracker Royal Recruits Fireball Goblin Cage Lumberjack
Fireball Bomber Firecracker Electro Dragon Lumberjack
Ice Spirit Firecracker Fireball Goblin Cage Electro Dragon
Royal Recruits Fireball Goblin Cage Electro Dragon
Royal Recruits Goblin Cage Lumberjack
Ice Spirit Bomber Firecracker Royal Recruits Lumberjack
Bomber Firecracker Royal Recruits Fireball Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon
Royal Recruits Goblin Cage Lumberjack Ice Spirit Bomber Fireball Electro Dragon
Bomber Fireball Ice Spirit Firecracker Royal Recruits Goblin Cage Electro Dragon Lumberjack
Royal Recruits Goblin Cage Lumberjack
Ice Spirit Royal Recruits Fireball Goblin Cage Lumberjack
Bomber Firecracker Royal Recruits Fireball Goblin Cage Electro Dragon Lumberjack
Ice Spirit Fireball Goblin Cage Bomber Firecracker Royal Recruits Electro Dragon Lumberjack
Goblin Cage Ice Spirit Bomber Firecracker Royal Recruits Fireball Electro Dragon Lumberjack
Royal Recruits Goblin Cage Lumberjack
Bomber Royal Recruits Firecracker Fireball Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Fireball Goblin Cage
Fireball Bomber Firecracker Electro Dragon Lumberjack
Royal Recruits Lumberjack Ice Spirit Goblin Cage Electro Dragon
Royal Recruits Lumberjack Fireball Goblin Cage
Royal Recruits Goblin Cage Lumberjack
Firecracker Fireball Ice Spirit Electro Dragon
Royal Recruits Fireball Goblin Cage Lumberjack
Royal Recruits Goblin Cage Lumberjack
Royal Recruits Goblin Cage Electro Dragon Ice Spirit Firecracker Fireball
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Dragon Lumberjack
Royal Recruits Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage Lumberjack
Royal Recruits Bomber Firecracker Fireball Goblin Cage Electro Dragon
Royal Recruits Electro Dragon Ice Spirit Bomber Firecracker Fireball Goblin Cage Lumberjack
Bomber Firecracker Royal Recruits Fireball Goblin Cage Electro Dragon
Bomber Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Royal Recruits Fireball
Bomber Fireball Firecracker
Firecracker Fireball Ice Spirit Electro Dragon
Bomber Firecracker
Fireball Ice Spirit Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Electro Dragon Lumberjack
Firecracker Royal Recruits Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Bomber Firecracker Fireball Electro Dragon
Firecracker Royal Recruits Fireball Electro Dragon
Fireball
Bomber
Bomber Firecracker Fireball Electro Dragon
Bomber Firecracker Fireball Electro Dragon
Fireball
Fireball
Royal Recruits Fireball Electro Dragon
Firecracker Ice Spirit Bomber Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Ice Spirit Firecracker Fireball
Fireball
Bomber Fireball Electro Dragon
Ice Spirit Firecracker Fireball Electro Dragon
Firecracker Fireball
Ice Spirit Royal Recruits Fireball Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon Lumberjack
Bomber Firecracker Fireball Electro Dragon
Fireball
Firecracker Royal Recruits Electro Dragon
Electro Dragon Ice Spirit Firecracker Royal Recruits Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Royal Recruits Fireball
Fireball Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: