My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Drill Fisherman
Giant Snowball
Fire Spirit Royal Recruits Goblin Drill Fisherman Little Prince
Zap
Fire Spirit Goblin Drill Fisherman Little Prince
Barbarian Barrel
Fire Spirit Royal Recruits Goblin Drill Electro Wizard Little Prince
The Log
Fire Spirit Royal Recruits Goblin Drill Fisherman Little Prince
Earthquake
Goblin Drill
Arrows
Fire Spirit Royal Recruits Goblin Drill Little Prince
Royal Delivery
Fire Spirit Royal Recruits Battle Healer Goblin Drill Fisherman Electro Wizard Little Prince
Fireball
Battle Healer Goblin Drill Fisherman Electro Wizard Little Prince
Poison
Royal Recruits Battle Healer Goblin Drill Fisherman Electro Wizard Little Prince
Lightning
Battle Healer Fisherman Electro Wizard Little Prince
Rocket
Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Battle Healer Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Fisherman Little Prince Battle Healer Goblin Drill Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Fisherman Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Royal Recruits Battle Healer Fisherman
Royal Recruits
Fire Spirit Battle Healer Electro Wizard
Earthquake
Battle Healer
Fire Spirit Royal Recruits Fisherman Electro Wizard
Goblin Drill
Fire Spirit
Fisherman
Fire Spirit Battle Healer
Electro Wizard
Royal Recruits Battle Healer
Little Prince

Defense Synergies 0 9

Fire Spirit
Royal Recruits Battle Healer Goblin Drill Electro Wizard
Royal Recruits
Fire Spirit
Earthquake
Battle Healer
Fire Spirit Fisherman Electro Wizard Little Prince
Goblin Drill
Fire Spirit Electro Wizard
Fisherman
Battle Healer
Electro Wizard
Fire Spirit Battle Healer Goblin Drill Little Prince
Little Prince
Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Electro Wizard
Royal Recruits Battle Healer Goblin Drill Fisherman Electro Wizard
Fisherman Fire Spirit Royal Recruits Goblin Drill Electro Wizard
Royal Recruits Goblin Drill Fisherman Electro Wizard
Royal Recruits Earthquake Battle Healer
Fire Spirit Earthquake Electro Wizard
Electro Wizard Fire Spirit Little Prince
Earthquake Royal Recruits Battle Healer Electro Wizard
Royal Recruits Goblin Drill Fisherman
Fire Spirit Royal Recruits Battle Healer Fisherman Electro Wizard Little Prince
Electro Wizard Royal Recruits Earthquake Goblin Drill Fisherman
Electro Wizard
Royal Recruits Goblin Drill Fire Spirit Earthquake Battle Healer Electro Wizard
Fire Spirit Royal Recruits Earthquake Goblin Drill Electro Wizard
Royal Recruits Goblin Drill Electro Wizard
Royal Recruits Goblin Drill Fisherman Electro Wizard
Royal Recruits Goblin Drill Fisherman Electro Wizard
Fire Spirit Royal Recruits Battle Healer Goblin Drill Fisherman Electro Wizard Little Prince
Earthquake Goblin Drill Fire Spirit Royal Recruits Battle Healer Fisherman Electro Wizard Little Prince
Royal Recruits Goblin Drill Fisherman Electro Wizard
Royal Recruits Fire Spirit Earthquake Battle Healer Fisherman Electro Wizard Little Prince
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Fisherman Electro Wizard
Electro Wizard Battle Healer Fisherman
Royal Recruits Battle Healer Fisherman Electro Wizard
Royal Recruits Battle Healer Fisherman Electro Wizard
Royal Recruits Battle Healer Goblin Drill Fisherman
Fire Spirit Electro Wizard
Royal Recruits Battle Healer Electro Wizard
Royal Recruits Battle Healer Fisherman
Royal Recruits Electro Wizard
Royal Recruits Goblin Drill
Royal Recruits
Royal Recruits Electro Wizard
Royal Recruits
Royal Recruits
Royal Recruits Electro Wizard Battle Healer Goblin Drill Fisherman Little Prince
Royal Recruits Earthquake Battle Healer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Goblin Drill
Fisherman Electro Wizard
Earthquake Goblin Drill
Earthquake Royal Recruits
Fire Spirit Earthquake
Fire Spirit
Fire Spirit Earthquake
Earthquake Fire Spirit
Fisherman
Fire Spirit Fisherman Electro Wizard
Royal Recruits Earthquake Fisherman Electro Wizard
Fire Spirit
Earthquake Fire Spirit Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Goblin Drill
Earthquake Royal Recruits
Earthquake
Fisherman
Fire Spirit Earthquake Fisherman Electro Wizard
Fire Spirit Earthquake Little Prince
Earthquake
Fisherman
Earthquake Royal Recruits Goblin Drill
Earthquake Fire Spirit Little Prince
Fisherman
Earthquake Fisherman Electro Wizard
Fisherman
Fisherman
Fire Spirit Electro Wizard Little Prince
Electro Wizard
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Fire Spirit Royal Recruits
Fire Spirit Electro Wizard
Electro Wizard
Earthquake
Royal Recruits
Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Electro Wizard Little Prince
Fisherman

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