My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Guards Goblin Drill
Giant Snowball
Archers Royal Recruits Guards Goblin Drill
Zap
Archers Firecracker Guards Goblin Drill
Barbarian Barrel
Archers Firecracker Royal Recruits Guards Goblin Drill
The Log
Archers Firecracker Royal Recruits Guards Goblin Drill
Earthquake
Archers Firecracker Guards Goblin Drill
Arrows
Archers Firecracker Royal Recruits Guards Goblin Drill
Royal Delivery
Archers Firecracker Royal Recruits Guards Goblin Drill
Fireball
Archers Firecracker Goblin Drill
Poison
Archers Firecracker Royal Recruits Guards Goblin Drill
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Tornado Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Guards Tornado Goblin Drill Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits
Arrows
Archers Goblin Drill
Firecracker
Royal Recruits Tornado Goblin Drill Monk
Royal Recruits
Archers Firecracker
Guards
Tornado
Firecracker
Goblin Drill
Arrows Firecracker
Monk
Firecracker

Defense Synergies 0 13

Archers
Firecracker Royal Recruits Guards Tornado Goblin Drill
Arrows
Tornado Monk
Firecracker
Archers Royal Recruits Guards Tornado
Royal Recruits
Archers Firecracker Tornado
Guards
Archers Firecracker Goblin Drill
Tornado
Archers Arrows Firecracker Royal Recruits Goblin Drill
Goblin Drill
Archers Guards Tornado
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Firecracker Royal Recruits Goblin Drill Monk
Tornado Archers Royal Recruits Goblin Drill
Royal Recruits Firecracker Guards Goblin Drill Monk
Arrows Firecracker Royal Recruits Tornado Monk
Arrows Tornado Archers Firecracker Guards
Tornado Archers Arrows Firecracker
Arrows Royal Recruits Monk
Royal Recruits Tornado Goblin Drill
Guards Tornado Archers Firecracker Royal Recruits
Archers Guards Arrows Firecracker Royal Recruits Tornado Goblin Drill
Arrows Archers Firecracker Tornado
Royal Recruits Goblin Drill Guards
Arrows Firecracker Royal Recruits Guards Tornado Goblin Drill
Royal Recruits Goblin Drill
Tornado Monk Royal Recruits Goblin Drill
Arrows Firecracker Royal Recruits Tornado Goblin Drill
Arrows Archers Firecracker Royal Recruits Guards Tornado Goblin Drill
Arrows Tornado Goblin Drill Archers Firecracker Royal Recruits Guards
Royal Recruits Tornado Goblin Drill
Royal Recruits Archers Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Archers
Archers Arrows Firecracker Monk
Royal Recruits Guards
Royal Recruits Guards Tornado Monk
Royal Recruits Guards Goblin Drill
Arrows Firecracker Archers Tornado Monk
Royal Recruits Guards Archers
Royal Recruits
Royal Recruits Firecracker Tornado Monk
Royal Recruits Guards Goblin Drill
Royal Recruits Guards
Royal Recruits Monk Arrows Guards Tornado
Royal Recruits Guards
Royal Recruits Archers Firecracker
Royal Recruits Guards Archers Firecracker Tornado Goblin Drill Monk
Arrows Archers Firecracker Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards Goblin Drill Monk
Arrows Firecracker Monk Tornado
Arrows Goblin Drill
Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Tornado Monk
Archers Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Monk Firecracker Tornado
Guards Tornado
Firecracker Monk Arrows Royal Recruits Tornado
Monk Archers Arrows Firecracker Tornado
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker Royal Recruits
Monk Arrows Tornado
Archers Arrows Firecracker Monk
Arrows Firecracker Tornado Monk
Monk
Arrows Tornado
Tornado Monk
Arrows Royal Recruits Goblin Drill Monk
Arrows Firecracker Tornado
Arrows Firecracker Tornado Monk
Arrows Tornado Monk
Arrows Firecracker Tornado
Archers Arrows Firecracker Tornado
Firecracker Guards
Arrows
Arrows Firecracker Monk
Arrows Firecracker Monk
Archers Royal Recruits Guards
Archers Arrows Firecracker Tornado Monk
Arrows
Firecracker
Arrows Firecracker
Monk Arrows Tornado
Firecracker Royal Recruits
Firecracker Royal Recruits Guards Tornado
Firecracker Tornado
Firecracker Royal Recruits Tornado Monk
Firecracker Monk

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