My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Demolisher Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider Goblin Demolisher
Giant Snowball
Goblin Gang Royal Recruits Hog Rider Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits Witch Lumberjack
The Log
Electro Spirit Goblin Gang Royal Recruits Hog Rider Goblin Demolisher Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Electro Spirit Goblin Gang Royal Recruits Witch
Royal Delivery
Electro Spirit Goblin Gang Royal Recruits Hog Rider Goblin Demolisher Witch Lumberjack
Fireball
Goblin Gang Hog Rider Witch Lumberjack
Poison
Goblin Gang Royal Recruits Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Gang Fireball Hog Rider Goblin Demolisher Lumberjack Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Goblin Gang Fireball Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider Lumberjack
Goblin Gang
Hog Rider Royal Recruits
Royal Recruits
Goblin Gang Hog Rider Goblin Demolisher Lumberjack
Fireball
Hog Rider Electro Spirit
Hog Rider
Goblin Gang Fireball Electro Spirit Royal Recruits Goblin Demolisher Witch Lumberjack
Goblin Demolisher
Royal Recruits Hog Rider Lumberjack
Witch
Hog Rider Lumberjack
Lumberjack
Electro Spirit Royal Recruits Hog Rider Goblin Demolisher Witch

Defense Synergies 0 7

Electro Spirit
Lumberjack
Goblin Gang
Royal Recruits Lumberjack
Royal Recruits
Goblin Gang Goblin Demolisher
Fireball
Lumberjack
Hog Rider
Goblin Demolisher
Royal Recruits Lumberjack
Witch
Lumberjack
Lumberjack
Electro Spirit Goblin Gang Fireball Goblin Demolisher Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Demolisher
Lumberjack Goblin Gang Royal Recruits Witch
Goblin Gang Witch Lumberjack Royal Recruits
Royal Recruits Witch Lumberjack Goblin Gang
Royal Recruits Fireball Goblin Demolisher Lumberjack
Goblin Gang Fireball Electro Spirit Goblin Demolisher Lumberjack
Electro Spirit Goblin Gang Fireball Witch
Electro Spirit Royal Recruits Fireball
Witch Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Lumberjack
Goblin Gang Witch Electro Spirit Royal Recruits Fireball Goblin Demolisher Lumberjack
Goblin Gang Fireball Witch
Royal Recruits Lumberjack Goblin Gang Fireball Witch
Fireball Electro Spirit Goblin Gang Royal Recruits Goblin Demolisher Witch Lumberjack
Royal Recruits Goblin Gang Lumberjack
Goblin Gang Royal Recruits Fireball Lumberjack
Goblin Gang Royal Recruits Fireball Witch Lumberjack
Fireball Electro Spirit Goblin Gang Royal Recruits Goblin Demolisher Witch Lumberjack
Witch Electro Spirit Royal Recruits Fireball Goblin Demolisher Lumberjack
Royal Recruits Lumberjack
Goblin Gang Royal Recruits Goblin Demolisher Electro Spirit Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Fireball Witch
Fireball Goblin Gang Lumberjack
Goblin Gang Royal Recruits Lumberjack Witch
Goblin Gang Royal Recruits Lumberjack Fireball
Royal Recruits Goblin Gang Witch Lumberjack
Fireball Electro Spirit Goblin Gang Goblin Demolisher Witch
Goblin Gang Royal Recruits Fireball Witch Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Spirit Fireball Witch
Royal Recruits Witch Goblin Gang
Royal Recruits Witch Lumberjack
Royal Recruits Fireball
Royal Recruits Goblin Gang Fireball Witch Lumberjack
Royal Recruits Fireball Goblin Demolisher Witch
Goblin Gang Royal Recruits Witch Electro Spirit Fireball Lumberjack
Electro Spirit Royal Recruits Fireball Witch
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Fireball Goblin Demolisher
Fireball Electro Spirit Witch
Goblin Demolisher Witch
Fireball Goblin Demolisher
Fireball
Goblin Gang Fireball Lumberjack
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Demolisher Witch
Royal Recruits Fireball Goblin Demolisher
Fireball
Fireball Goblin Demolisher
Fireball Goblin Demolisher Witch
Fireball
Fireball
Royal Recruits Fireball
Goblin Demolisher Electro Spirit Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Electro Spirit Fireball Witch
Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Goblin Gang Royal Recruits Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Lumberjack
Fireball
Fireball
Royal Recruits
Electro Spirit Goblin Gang Royal Recruits Fireball Witch
Fireball Witch
Royal Recruits Fireball Witch
Fireball

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