My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Mighty Miner
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Mighty Miner
Zap
Goblin Gang Dart Goblin Mighty Miner
Barbarian Barrel
Knight Goblin Gang Royal Recruits Dart Goblin Magic Archer
The Log
Goblin Gang Royal Recruits Dart Goblin Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Dart Goblin
Royal Delivery
Knight Goblin Gang Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer
Fireball
Goblin Gang Dart Goblin Magic Archer Mighty Miner
Poison
Goblin Gang Royal Recruits Dart Goblin Magic Archer
Lightning
Knight Mini P.E.K.K.A Magic Archer Mighty Miner
Rocket
Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mini P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Mighty Miner
Knight
Goblin Gang Dart Goblin Arrows Magic Archer
Goblin Gang
Knight Royal Recruits Dart Goblin Mini P.E.K.K.A
Royal Recruits
Goblin Gang Dart Goblin Magic Archer
Dart Goblin
Knight Goblin Gang Royal Recruits
Mini P.E.K.K.A
Arrows Goblin Gang Magic Archer
Magic Archer
Knight Royal Recruits Mini P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 3 11

Arrows
Knight Mini P.E.K.K.A
Knight
Goblin Gang Dart Goblin Magic Archer Arrows Mini P.E.K.K.A
Goblin Gang
Knight Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer
Royal Recruits
Goblin Gang Dart Goblin
Dart Goblin
Knight Goblin Gang Royal Recruits Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Arrows Knight Goblin Gang Dart Goblin Magic Archer
Magic Archer
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Dart Goblin Magic Archer
Mini P.E.K.K.A Knight Goblin Gang Royal Recruits Dart Goblin
Goblin Gang Mini P.E.K.K.A Knight Royal Recruits Dart Goblin
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang Dart Goblin
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblin Gang Dart Goblin Magic Archer
Dart Goblin Arrows Goblin Gang Magic Archer
Arrows Royal Recruits Dart Goblin Magic Archer
Mini P.E.K.K.A Mighty Miner Goblin Gang Royal Recruits
Knight Goblin Gang Royal Recruits Dart Goblin Mini P.E.K.K.A
Goblin Gang Dart Goblin Arrows Knight Royal Recruits Magic Archer
Arrows Goblin Gang Dart Goblin Magic Archer
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang
Arrows Goblin Gang Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A
Arrows Knight Goblin Gang Royal Recruits Mini P.E.K.K.A
Arrows Knight Goblin Gang Royal Recruits Dart Goblin Magic Archer
Arrows Knight Royal Recruits Dart Goblin Magic Archer
Mini P.E.K.K.A Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Arrows Knight Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Mini P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Royal Recruits Knight Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Knight
Royal Recruits Knight Goblin Gang Mini P.E.K.K.A Mighty Miner
Arrows Goblin Gang Dart Goblin Magic Archer
Goblin Gang Royal Recruits Mini P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Mighty Miner Knight Royal Recruits
Royal Recruits Knight Mini P.E.K.K.A Magic Archer
Royal Recruits Goblin Gang Dart Goblin
Knight Royal Recruits Dart Goblin Mini P.E.K.K.A
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang
Royal Recruits Dart Goblin Magic Archer
Goblin Gang Royal Recruits Knight Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner
Arrows Royal Recruits Dart Goblin Mini P.E.K.K.A Magic Archer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Royal Recruits Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Knight Royal Recruits Dart Goblin
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Goblin Gang Mini P.E.K.K.A
Arrows Knight Royal Recruits Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Knight Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Royal Recruits Dart Goblin
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin Magic Archer
Arrows Magic Archer
Mighty Miner
Arrows Magic Archer
Goblin Gang Royal Recruits Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Knight Goblin Gang Dart Goblin Mini P.E.K.K.A Magic Archer
Arrows Dart Goblin Magic Archer
Arrows
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Dart Goblin Magic Archer
Dart Goblin Magic Archer
Royal Recruits Dart Goblin Magic Archer
Dart Goblin

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