My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Mega Minion Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Ram Rider Skeleton King
Giant Snowball
Royal Recruits Mega Minion Goblin Barrel Ram Rider Skeleton King
Zap
Goblin Barrel Ram Rider Skeleton King
Barbarian Barrel
Knight Royal Recruits Goblin Barrel Skeleton King
The Log
Royal Recruits Goblin Barrel Ram Rider Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Royal Recruits Goblin Barrel Skeleton King
Royal Delivery
Knight Royal Recruits Mega Minion Goblin Barrel Ram Rider Skeleton King
Fireball
Mega Minion Goblin Barrel Ram Rider Skeleton King
Poison
Royal Recruits Mega Minion Skeleton King
Lightning
Knight Mega Minion Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Mega Minion Goblin Barrel Poison Skeleton King Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Mega Minion Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Knight Mega Minion Goblin Barrel Poison
Knight
Mega Minion Goblin Barrel Giant Snowball Poison Ram Rider
Royal Recruits
Ram Rider
Mega Minion
Knight Giant Snowball Poison
Goblin Barrel
Knight Giant Snowball Ram Rider Skeleton King
Poison
Giant Snowball Knight Mega Minion Ram Rider
Ram Rider
Giant Snowball Knight Royal Recruits Goblin Barrel Poison
Skeleton King
Goblin Barrel

Defense Synergies 2 6

Giant Snowball
Ram Rider Knight Royal Recruits Mega Minion Poison
Knight
Mega Minion Giant Snowball Poison
Royal Recruits
Giant Snowball Mega Minion
Mega Minion
Knight Giant Snowball Royal Recruits
Goblin Barrel
Poison
Giant Snowball Knight
Ram Rider
Giant Snowball
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Mega Minion Ram Rider
Knight Royal Recruits Mega Minion Ram Rider
Ram Rider Giant Snowball Knight Royal Recruits Mega Minion
Royal Recruits Knight Mega Minion Ram Rider Skeleton King
Royal Recruits Poison
Giant Snowball Mega Minion
Giant Snowball Mega Minion Ram Rider Poison
Royal Recruits Poison Ram Rider
Royal Recruits Skeleton King
Knight Giant Snowball Royal Recruits
Poison Giant Snowball Knight Royal Recruits Mega Minion Ram Rider Skeleton King
Mega Minion Giant Snowball Poison Ram Rider
Royal Recruits Giant Snowball Knight Ram Rider
Giant Snowball Royal Recruits Mega Minion Poison Skeleton King
Royal Recruits Knight Ram Rider Skeleton King
Giant Snowball Royal Recruits Ram Rider
Knight Royal Recruits Poison
Giant Snowball Knight Royal Recruits Mega Minion Ram Rider
Giant Snowball Poison Knight Royal Recruits Mega Minion Ram Rider
Royal Recruits Ram Rider
Royal Recruits Giant Snowball Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Giant Snowball
Poison Giant Snowball Knight Mega Minion
Royal Recruits Knight Ram Rider
Royal Recruits Knight Ram Rider
Royal Recruits Knight Ram Rider
Poison Giant Snowball Ram Rider
Royal Recruits Knight Mega Minion Ram Rider
Knight Royal Recruits
Royal Recruits Giant Snowball Knight Mega Minion Poison
Royal Recruits Mega Minion
Knight Royal Recruits Mega Minion
Royal Recruits Giant Snowball Poison
Royal Recruits Knight Ram Rider Skeleton King
Royal Recruits
Royal Recruits Knight Mega Minion Poison Skeleton King
Poison Giant Snowball Royal Recruits Mega Minion Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Recruits
Poison Giant Snowball Ram Rider
Poison
Knight Royal Recruits Poison
Poison Giant Snowball
Poison Giant Snowball Mega Minion Ram Rider
Poison
Poison Giant Snowball Ram Rider
Poison Giant Snowball Ram Rider
Giant Snowball Poison
Poison Knight Royal Recruits Ram Rider
Poison Giant Snowball
Poison Giant Snowball Knight
Poison
Giant Snowball Poison
Giant Snowball Poison
Royal Recruits Poison
Giant Snowball Poison
Giant Snowball Mega Minion Poison
Giant Snowball Poison
Poison
Giant Snowball Poison
Giant Snowball Royal Recruits Poison
Giant Snowball Poison
Mega Minion
Poison Giant Snowball Ram Rider
Giant Snowball Poison Ram Rider
Poison
Poison Giant Snowball
Giant Snowball Mega Minion Poison
Giant Snowball Mega Minion
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Royal Recruits
Poison Giant Snowball Mega Minion Ram Rider
Poison Knight Mega Minion
Giant Snowball Poison Skeleton King
Giant Snowball Poison
Royal Recruits Mega Minion
Giant Snowball Royal Recruits Poison Skeleton King
Giant Snowball Poison
Poison Giant Snowball Royal Recruits
Poison

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