My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Fisherman Phoenix
Giant Snowball
Royal Recruits Fisherman
Zap
Fisherman
Barbarian Barrel
Knight Royal Recruits
The Log
Royal Recruits Fisherman
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Fisherman
Fireball
Fisherman
Poison
Royal Recruits Fisherman Phoenix
Lightning
Knight Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Fisherman Phoenix Giant Goblin Machine Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Void Fisherman

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Phoenix
Knight
Arrows
Royal Recruits
Giant
Arrows Void Fisherman
Void
Arrows Giant
Fisherman
Giant
Phoenix
Arrows
Goblin Machine

Defense Synergies 0 5

Arrows
Knight Void Phoenix
Knight
Arrows Fisherman Phoenix
Royal Recruits
Giant
Void
Arrows
Fisherman
Knight
Phoenix
Arrows Knight
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Void
Knight Royal Recruits Fisherman Phoenix
Fisherman Knight Royal Recruits Void
Royal Recruits Knight Fisherman Phoenix
Arrows Royal Recruits
Arrows
Arrows Void Phoenix
Arrows Royal Recruits Void Phoenix
Royal Recruits Fisherman Phoenix
Knight Royal Recruits Fisherman Phoenix
Arrows Knight Royal Recruits Fisherman
Arrows Phoenix
Royal Recruits Knight
Arrows Royal Recruits
Royal Recruits Knight Phoenix
Royal Recruits Fisherman
Arrows Knight Royal Recruits Fisherman
Arrows Knight Royal Recruits Fisherman
Arrows Knight Royal Recruits Fisherman
Royal Recruits Fisherman Phoenix
Royal Recruits Arrows Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Void Fisherman
Void Arrows Knight Fisherman Phoenix
Royal Recruits Knight Fisherman
Royal Recruits Knight Fisherman Phoenix
Royal Recruits Knight Fisherman Phoenix
Arrows
Royal Recruits Knight Void Phoenix
Knight Royal Recruits Fisherman Phoenix
Royal Recruits Void Knight Phoenix
Royal Recruits Phoenix
Knight Royal Recruits Phoenix
Royal Recruits Arrows Void Phoenix
Royal Recruits Knight
Royal Recruits
Royal Recruits Phoenix Knight Fisherman
Arrows Royal Recruits Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Royal Recruits
Arrows Void Fisherman
Arrows Void
Arrows Knight Royal Recruits Void
Arrows
Arrows
Arrows
Arrows
Arrows Void Fisherman
Void Fisherman
Void Arrows Knight Royal Recruits Fisherman
Void Arrows
Knight Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Fisherman
Void Arrows Fisherman
Arrows
Void
Arrows Void
Void Fisherman
Arrows Royal Recruits Void
Arrows
Fisherman
Arrows Void Fisherman
Void Arrows Fisherman
Void Arrows Fisherman
Arrows
Void
Void
Void Arrows
Void Arrows
Arrows
Royal Recruits Void
Arrows
Arrows
Void Knight
Arrows
Void Arrows
Royal Recruits
Royal Recruits
Void
Void Royal Recruits

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