My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Recruits Balloon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Balloon
Zap
Balloon
Barbarian Barrel
Knight Tesla Royal Recruits Electro Wizard
The Log
Royal Recruits
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Balloon Electro Wizard
Fireball
Tesla Balloon Electro Wizard
Poison
Royal Recruits Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tesla Electro Wizard Balloon Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Tesla

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Knight Royal Recruits
Arrows
Zap Balloon Knight
Knight
Balloon Zap Arrows Electro Wizard
Tesla
Royal Recruits
Zap Electro Wizard
Balloon
Zap Arrows Knight Electro Wizard
Electro Giant
Electro Wizard
Zap Knight Royal Recruits Balloon

Defense Synergies 3 6

Zap
Electro Wizard Arrows Knight Tesla
Arrows
Zap Knight Tesla
Knight
Tesla Electro Wizard Zap Arrows
Tesla
Knight Zap Arrows Electro Wizard
Royal Recruits
Balloon
Electro Giant
Electro Wizard
Zap Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Royal Recruits Electro Wizard
Zap Knight Tesla Royal Recruits Electro Wizard
Tesla Knight Royal Recruits Electro Wizard
Tesla Royal Recruits Knight Electro Wizard
Arrows Royal Recruits
Arrows Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Arrows
Zap Arrows Tesla Royal Recruits Electro Giant Electro Wizard
Tesla Royal Recruits
Knight Tesla Royal Recruits Electro Wizard
Electro Wizard Zap Arrows Knight Tesla Royal Recruits Electro Giant
Arrows Tesla Zap Electro Wizard
Tesla Royal Recruits Zap Knight Electro Wizard
Zap Arrows Tesla Royal Recruits Electro Wizard
Royal Recruits Knight Tesla Electro Wizard
Zap Tesla Royal Recruits Electro Giant Electro Wizard
Tesla Arrows Knight Royal Recruits Electro Wizard
Arrows Tesla Zap Knight Royal Recruits Electro Wizard
Zap Arrows Knight Tesla Royal Recruits Electro Wizard
Tesla Royal Recruits Electro Wizard
Royal Recruits Arrows Knight Tesla Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Zap Tesla Electro Giant Electro Wizard
Electro Wizard Zap Arrows Knight Tesla
Royal Recruits Zap Knight Electro Wizard
Royal Recruits Zap Knight Tesla Electro Wizard
Royal Recruits Knight Tesla
Arrows Electro Giant Zap Tesla Electro Wizard
Royal Recruits Knight Tesla Electro Wizard
Knight Tesla Royal Recruits
Zap Royal Recruits Electro Wizard Knight
Royal Recruits Tesla
Knight Tesla Royal Recruits
Royal Recruits Zap Arrows Electro Giant Electro Wizard
Royal Recruits Knight Tesla
Royal Recruits Tesla Electro Giant
Tesla Royal Recruits Electro Giant Electro Wizard Zap Knight
Arrows Zap Tesla Royal Recruits Electro Giant Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows Zap Electro Wizard
Arrows
Arrows Knight Royal Recruits
Zap Arrows
Arrows Electro Giant Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Knight Royal Recruits Electro Wizard
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Royal Recruits
Arrows
Zap Arrows Electro Wizard
Zap Arrows Electro Giant
Arrows
Zap Arrows Royal Recruits
Zap Arrows Electro Giant
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Giant Electro Wizard
Zap Electro Wizard Electro Giant
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Royal Recruits
Zap Arrows Electro Wizard
Arrows
Knight Electro Wizard
Arrows Zap
Zap Arrows Electro Giant
Royal Recruits
Zap Electro Giant Royal Recruits Electro Wizard
Zap Electro Wizard
Zap Royal Recruits Electro Giant Electro Wizard

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