My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Bandit
Giant Snowball
Bats Goblin Gang Royal Recruits Lumberjack
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Electro Spirit Goblin Gang Royal Recruits Bandit Lumberjack
The Log
Electro Spirit Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Electro Spirit Bats Goblin Gang Royal Recruits
Royal Delivery
Electro Spirit Bats Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Fireball
Goblin Gang Bandit Lumberjack
Poison
Bats Goblin Gang Royal Recruits
Lightning
Mini P.E.K.K.A Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Recruits Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Goblin Gang Bandit Mini P.E.K.K.A Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Rage Goblin Gang

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit Lumberjack
Bats
Royal Recruits Mini P.E.K.K.A Rage Bandit Lumberjack
Goblin Gang
Royal Recruits Mini P.E.K.K.A Bandit
Royal Recruits
Bats Goblin Gang Bandit Lumberjack
Mini P.E.K.K.A
Bats Goblin Gang Rage Lumberjack
Rage
Bats Mini P.E.K.K.A
Bandit
Electro Spirit Bats Goblin Gang Royal Recruits Lumberjack
Lumberjack
Electro Spirit Bats Royal Recruits Mini P.E.K.K.A Bandit

Defense Synergies 0 10

Electro Spirit
Lumberjack
Bats
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Goblin Gang
Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Royal Recruits
Bats Goblin Gang
Mini P.E.K.K.A
Bats Goblin Gang
Rage
Bandit
Bats Goblin Gang Lumberjack
Lumberjack
Electro Spirit Bats Goblin Gang Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Mini P.E.K.K.A Lumberjack Bats Goblin Gang Royal Recruits Bandit
Goblin Gang Mini P.E.K.K.A Lumberjack Bats Royal Recruits Bandit
Royal Recruits Mini P.E.K.K.A Lumberjack Bats Goblin Gang Bandit
Royal Recruits Mini P.E.K.K.A Lumberjack
Goblin Gang Electro Spirit Bats Bandit Lumberjack
Bats Electro Spirit Goblin Gang
Electro Spirit Royal Recruits Bandit
Mini P.E.K.K.A Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Bats Goblin Gang Electro Spirit Royal Recruits Bandit Lumberjack
Bats Goblin Gang
Royal Recruits Mini P.E.K.K.A Lumberjack Bats Goblin Gang Bandit
Electro Spirit Bats Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits Mini P.E.K.K.A Goblin Gang Bandit Lumberjack
Goblin Gang Royal Recruits Mini P.E.K.K.A Bandit Lumberjack
Bats Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack
Electro Spirit Bats Goblin Gang Royal Recruits Bandit Lumberjack
Electro Spirit Bats Royal Recruits Bandit Lumberjack
Mini P.E.K.K.A Royal Recruits Lumberjack
Goblin Gang Royal Recruits Electro Spirit Bats Mini P.E.K.K.A Bandit Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack Bandit
Bandit Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Royal Recruits Bandit Lumberjack Bats Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Lumberjack Bats Bandit
Royal Recruits Goblin Gang Mini P.E.K.K.A Bandit Lumberjack
Electro Spirit Bats Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A Bats Bandit Lumberjack
Mini P.E.K.K.A Royal Recruits Lumberjack
Royal Recruits Electro Spirit Bats Mini P.E.K.K.A Bandit
Royal Recruits Goblin Gang
Bats Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits
Royal Recruits Mini P.E.K.K.A Goblin Gang Bandit Lumberjack
Royal Recruits
Goblin Gang Royal Recruits Electro Spirit Bats Mini P.E.K.K.A Lumberjack
Bats Electro Spirit Royal Recruits Mini P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Bandit
Bandit
Bandit
Royal Recruits
Electro Spirit Bats
Bandit
Bats Goblin Gang Mini P.E.K.K.A Lumberjack
Royal Recruits Bandit
Bandit
Bandit
Bandit
Royal Recruits Bandit
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Royal Recruits
Electro Spirit
Bandit
Bandit
Bandit
Bats
Electro Spirit Bats
Mini P.E.K.K.A
Bandit
Electro Spirit
Electro Spirit Bats Goblin Gang Royal Recruits Bandit
Goblin Gang Mini P.E.K.K.A Lumberjack
Royal Recruits
Electro Spirit Bats Goblin Gang Royal Recruits
Bats
Royal Recruits Bandit

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