My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers
Giant Snowball
Royal Recruits Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Royal Recruits Three Musketeers Ice Wizard Electro Wizard Magic Archer
The Log
Royal Recruits Three Musketeers
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers Ice Wizard Electro Wizard Magic Archer
Fireball
Three Musketeers Ice Wizard Electro Wizard Magic Archer
Poison
Royal Recruits Three Musketeers Ice Wizard Electro Wizard Magic Archer
Lightning
Three Musketeers Ice Wizard Electro Wizard Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Royal Delivery Ice Wizard Electro Wizard Magic Archer Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Royal Delivery Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Delivery
Royal Recruits
Electro Wizard Magic Archer
Three Musketeers
The Log
The Log
Three Musketeers Magic Archer
Ice Wizard
Electro Wizard
Royal Recruits Magic Archer
Magic Archer
Royal Recruits The Log Electro Wizard

Defense Synergies 1 14

Arrows
Royal Delivery Ice Wizard
Royal Delivery
Electro Wizard Arrows Royal Recruits Three Musketeers The Log Ice Wizard Magic Archer
Royal Recruits
Royal Delivery The Log Ice Wizard
Three Musketeers
Royal Delivery The Log
The Log
Royal Delivery Royal Recruits Three Musketeers Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Arrows Royal Delivery Royal Recruits The Log
Electro Wizard
Royal Delivery The Log Magic Archer
Magic Archer
Royal Delivery The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log Electro Wizard Magic Archer
Royal Delivery Royal Recruits Three Musketeers The Log Ice Wizard Electro Wizard
Three Musketeers Royal Delivery Royal Recruits Ice Wizard Electro Wizard
Royal Recruits Three Musketeers Ice Wizard Electro Wizard
Arrows Royal Delivery Royal Recruits The Log
Arrows Royal Delivery The Log Ice Wizard Electro Wizard Magic Archer
Three Musketeers Electro Wizard Arrows Royal Delivery Ice Wizard Magic Archer
Arrows Royal Recruits The Log Electro Wizard Magic Archer
Three Musketeers Royal Recruits Ice Wizard
Royal Delivery Royal Recruits Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Royal Delivery Royal Recruits The Log Magic Archer
Arrows Three Musketeers Royal Delivery Ice Wizard Electro Wizard Magic Archer
Royal Recruits Royal Delivery Three Musketeers The Log Ice Wizard Electro Wizard
Three Musketeers Arrows Royal Delivery Royal Recruits The Log Electro Wizard Magic Archer
Royal Recruits Three Musketeers Electro Wizard
Royal Delivery Royal Recruits Three Musketeers The Log Electro Wizard
Three Musketeers Arrows Royal Delivery Royal Recruits Electro Wizard
Arrows Royal Delivery Royal Recruits Three Musketeers The Log Ice Wizard Electro Wizard Magic Archer
Arrows Royal Delivery The Log Royal Recruits Ice Wizard Electro Wizard Magic Archer
Royal Recruits Three Musketeers Electro Wizard
Royal Recruits Arrows Royal Delivery The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Arrows The Log Magic Archer
Royal Delivery Royal Recruits The Log Electro Wizard
Royal Recruits Royal Delivery The Log Electro Wizard
Royal Recruits Royal Delivery Three Musketeers
Arrows Royal Delivery Three Musketeers Ice Wizard Electro Wizard Magic Archer
Royal Delivery Royal Recruits Ice Wizard Electro Wizard
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Electro Wizard The Log Magic Archer
Royal Recruits Royal Delivery Three Musketeers
Royal Recruits
Royal Recruits Arrows Royal Delivery The Log Electro Wizard
Royal Delivery Royal Recruits Three Musketeers
Royal Recruits Three Musketeers Magic Archer
Royal Recruits Electro Wizard Royal Delivery Three Musketeers The Log Magic Archer
Arrows Royal Delivery Royal Recruits The Log Ice Wizard Electro Wizard Magic Archer
Arrows Royal Delivery Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits The Log
Arrows The Log Ice Wizard Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Royal Recruits The Log
Arrows The Log Magic Archer
Arrows Ice Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log Ice Wizard Magic Archer
Arrows The Log
Three Musketeers Electro Wizard
Arrows Royal Recruits The Log Electro Wizard Magic Archer
Arrows Magic Archer
Three Musketeers The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Three Musketeers The Log Magic Archer
Magic Archer Arrows Royal Recruits Three Musketeers The Log
Arrows Three Musketeers
Arrows Three Musketeers The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Ice Wizard Magic Archer
Arrows The Log Ice Wizard Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Arrows The Log Magic Archer
Arrows Electro Wizard Magic Archer
Arrows The Log Magic Archer
Electro Wizard Royal Recruits Magic Archer
Arrows Three Musketeers Ice Wizard Electro Wizard Magic Archer
Arrows The Log
Three Musketeers Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows
Royal Recruits Three Musketeers
Royal Recruits The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits The Log Electro Wizard Magic Archer

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