My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider
Giant Snowball
Royal Recruits Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit Royal Recruits Hunter Royal Ghost
The Log
Electro Spirit Royal Recruits Hunter Ram Rider
Earthquake
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Hunter Royal Ghost Ram Rider
Fireball
Hunter Ram Rider
Poison
Royal Recruits Hunter
Lightning
Hunter Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Rage Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Royal Ghost Hunter Ram Rider Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Arrows
Ram Rider Mega Knight
Royal Recruits
Royal Ghost Ram Rider
Rage
Hunter
Ram Rider Mega Knight
Royal Ghost
Royal Recruits Ram Rider Mega Knight
Ram Rider
Electro Spirit Arrows Royal Recruits Hunter Royal Ghost Mega Knight
Mega Knight
Arrows Hunter Royal Ghost Ram Rider

Defense Synergies 1 4

Electro Spirit
Hunter
Arrows
Mega Knight
Royal Recruits
Rage
Hunter
Electro Spirit Ram Rider Mega Knight
Royal Ghost
Mega Knight
Ram Rider
Hunter
Mega Knight
Arrows Hunter Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ram Rider
Hunter Royal Recruits Ram Rider Mega Knight
Hunter Ram Rider Mega Knight Royal Recruits
Royal Recruits Hunter Ram Rider Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Electro Spirit Hunter Royal Ghost Mega Knight
Hunter Ram Rider Electro Spirit Arrows
Electro Spirit Arrows Royal Recruits Ram Rider Mega Knight
Hunter Royal Recruits
Royal Recruits Hunter Royal Ghost Mega Knight
Electro Spirit Arrows Royal Recruits Hunter Royal Ghost Ram Rider Mega Knight
Arrows Hunter Ram Rider
Royal Recruits Hunter Mega Knight Ram Rider
Mega Knight Electro Spirit Arrows Royal Recruits Hunter Royal Ghost
Royal Recruits Hunter Ram Rider Mega Knight
Royal Recruits Hunter Ram Rider Mega Knight
Mega Knight Arrows Royal Recruits Hunter
Arrows Mega Knight Electro Spirit Royal Recruits Hunter Royal Ghost Ram Rider
Arrows Hunter Electro Spirit Royal Recruits Royal Ghost Ram Rider Mega Knight
Royal Recruits Hunter Ram Rider
Royal Recruits Royal Ghost Mega Knight Electro Spirit Arrows Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Royal Ghost
Arrows Hunter Royal Ghost Mega Knight
Royal Recruits Mega Knight Hunter Ram Rider
Royal Recruits Hunter Mega Knight Ram Rider
Royal Recruits Hunter Ram Rider Mega Knight
Arrows Electro Spirit Hunter Ram Rider
Royal Recruits Hunter Ram Rider
Mega Knight Royal Recruits Hunter
Royal Recruits Mega Knight Electro Spirit
Royal Recruits
Mega Knight Royal Recruits Hunter
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Hunter Ram Rider
Royal Recruits Mega Knight
Royal Recruits Electro Spirit Hunter
Arrows Mega Knight Electro Spirit Royal Recruits Hunter Royal Ghost
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost
Arrows Royal Ghost Ram Rider
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows Electro Spirit Hunter Ram Rider
Arrows
Arrows Hunter Ram Rider
Arrows Ram Rider
Arrows Royal Recruits Ram Rider
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Royal Recruits Mega Knight
Arrows
Arrows Hunter Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Electro Spirit Hunter Mega Knight
Arrows Hunter Royal Ghost Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Arrows Hunter
Electro Spirit
Arrows Hunter Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Royal Recruits
Arrows Hunter Ram Rider
Arrows
Hunter Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Electro Spirit Royal Recruits
Royal Recruits Royal Ghost Mega Knight
Mega Knight

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