My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits
Giant Snowball
Bats Goblin Gang Royal Recruits
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Royal Ghost Magic Archer
The Log
Goblin Gang Firecracker Royal Recruits
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Royal Recruits
Royal Delivery
Bats Goblin Gang Firecracker Royal Recruits Royal Ghost Magic Archer
Fireball
Goblin Gang Firecracker Magic Archer
Poison
Bats Goblin Gang Firecracker Royal Recruits Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Royal Ghost Magic Archer Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Recruits
Arrows
Mega Knight
Goblin Gang
Firecracker Royal Recruits Royal Ghost
Firecracker
Bats Goblin Gang Royal Recruits Mega Knight
Royal Recruits
Bats Goblin Gang Firecracker Royal Ghost Magic Archer
Royal Ghost
Goblin Gang Royal Recruits Magic Archer Mega Knight
Magic Archer
Royal Recruits Royal Ghost Mega Knight
Mega Knight
Bats Arrows Firecracker Royal Ghost Magic Archer

Defense Synergies 1 10

Bats
Firecracker Royal Recruits Mega Knight
Arrows
Mega Knight
Goblin Gang
Firecracker Royal Recruits Magic Archer
Firecracker
Bats Goblin Gang Royal Recruits Mega Knight
Royal Recruits
Bats Goblin Gang Firecracker
Royal Ghost
Mega Knight
Magic Archer
Goblin Gang Mega Knight
Mega Knight
Arrows Bats Firecracker Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Magic Archer
Bats Goblin Gang Firecracker Royal Recruits Mega Knight
Goblin Gang Mega Knight Bats Royal Recruits
Royal Recruits Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Goblin Gang Bats Firecracker Royal Ghost Magic Archer Mega Knight
Bats Arrows Goblin Gang Firecracker Magic Archer
Arrows Royal Recruits Magic Archer Mega Knight
Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Royal Ghost Mega Knight
Bats Goblin Gang Arrows Firecracker Royal Recruits Royal Ghost Magic Archer Mega Knight
Arrows Bats Goblin Gang Firecracker Magic Archer
Royal Recruits Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Firecracker Royal Recruits Royal Ghost Magic Archer
Royal Recruits Goblin Gang Mega Knight
Goblin Gang Royal Recruits Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Royal Recruits
Arrows Mega Knight Bats Goblin Gang Firecracker Royal Recruits Royal Ghost Magic Archer
Arrows Bats Firecracker Royal Recruits Royal Ghost Magic Archer Mega Knight
Royal Recruits
Goblin Gang Royal Recruits Royal Ghost Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Royal Ghost
Arrows Goblin Gang Firecracker Royal Ghost Magic Archer Mega Knight
Goblin Gang Royal Recruits Mega Knight Bats
Goblin Gang Royal Recruits Mega Knight Bats
Royal Recruits Goblin Gang Mega Knight
Arrows Firecracker Bats Goblin Gang Magic Archer
Goblin Gang Royal Recruits Bats
Mega Knight Royal Recruits
Royal Recruits Mega Knight Bats Firecracker Magic Archer
Royal Recruits Goblin Gang
Mega Knight Bats Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Goblin Gang
Royal Recruits Firecracker Magic Archer Mega Knight
Goblin Gang Royal Recruits Bats Firecracker Magic Archer
Bats Arrows Mega Knight Firecracker Royal Recruits Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Recruits Royal Ghost
Arrows Firecracker Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Firecracker Royal Recruits
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Mega Knight
Arrows
Bats
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Royal Ghost Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Bats Goblin Gang Royal Recruits Magic Archer
Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Royal Recruits Mega Knight
Bats Goblin Gang Firecracker Royal Recruits Magic Archer
Firecracker Bats Magic Archer
Firecracker Royal Recruits Royal Ghost Magic Archer Mega Knight
Firecracker Mega Knight

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