My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Baby Dragon Electro Giant Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Furnace Baby Dragon
Zap
Furnace
Barbarian Barrel
Royal Recruits Furnace Magic Archer
The Log
Royal Recruits Furnace
Earthquake
Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Royal Recruits Baby Dragon Magic Archer
Fireball
Furnace Baby Dragon Magic Archer
Poison
Royal Recruits Furnace Magic Archer
Lightning
Furnace Baby Dragon Magic Archer Goblinstein
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Baby Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Baby Dragon Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Baby Dragon Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Baby Dragon Magic Archer Goblinstein Rocket Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Baby Dragon Magic Archer Goblinstein

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Furnace Magic Archer
Furnace
Royal Recruits Baby Dragon
Rocket
Electro Giant
Baby Dragon
Furnace Electro Giant Mega Knight
Electro Giant
Rocket Baby Dragon
Magic Archer
Royal Recruits Mega Knight
Mega Knight
Baby Dragon Magic Archer
Goblinstein

Defense Synergies 0 4

Royal Recruits
Furnace
Baby Dragon Magic Archer
Rocket
Baby Dragon
Furnace Mega Knight
Electro Giant
Magic Archer
Furnace Mega Knight
Mega Knight
Baby Dragon Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Baby Dragon Magic Archer
Royal Recruits Furnace Mega Knight
Furnace Rocket Mega Knight Royal Recruits
Royal Recruits Furnace Mega Knight
Royal Recruits Rocket Mega Knight
Furnace Baby Dragon Magic Archer Mega Knight
Furnace Rocket Baby Dragon Magic Archer
Rocket Royal Recruits Baby Dragon Electro Giant Magic Archer Mega Knight
Royal Recruits Furnace
Royal Recruits Mega Knight
Royal Recruits Furnace Baby Dragon Electro Giant Magic Archer Mega Knight
Furnace Baby Dragon Magic Archer
Royal Recruits Furnace Mega Knight Rocket
Rocket Mega Knight Royal Recruits Furnace Baby Dragon Magic Archer
Royal Recruits Furnace Mega Knight
Rocket Royal Recruits Furnace Electro Giant Mega Knight
Mega Knight Royal Recruits Furnace
Mega Knight Royal Recruits Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Royal Recruits Magic Archer Mega Knight
Royal Recruits
Royal Recruits Mega Knight Furnace Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Furnace Electro Giant
Rocket Baby Dragon Magic Archer Mega Knight
Royal Recruits Mega Knight Furnace Rocket
Royal Recruits Rocket Mega Knight
Royal Recruits Mega Knight
Furnace Rocket Electro Giant Baby Dragon Magic Archer
Royal Recruits Rocket Furnace
Mega Knight Royal Recruits
Royal Recruits Rocket Mega Knight Baby Dragon Magic Archer
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Rocket Mega Knight Electro Giant
Royal Recruits Rocket Mega Knight
Royal Recruits Furnace Baby Dragon Electro Giant Magic Archer Mega Knight
Royal Recruits Electro Giant Furnace Rocket Baby Dragon Magic Archer
Mega Knight Royal Recruits Baby Dragon Electro Giant Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Rocket Baby Dragon
Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Royal Recruits Rocket
Rocket Furnace Baby Dragon Magic Archer Mega Knight
Electro Giant Furnace Rocket Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket
Rocket Royal Recruits Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Rocket Furnace Baby Dragon Magic Archer
Magic Archer Royal Recruits Furnace Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Baby Dragon Magic Archer Mega Knight
Rocket Baby Dragon Electro Giant Magic Archer Mega Knight
Rocket Baby Dragon Magic Archer Mega Knight
Rocket
Rocket
Rocket Royal Recruits Baby Dragon
Electro Giant Furnace Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Rocket Baby Dragon Magic Archer
Furnace Baby Dragon Electro Giant Magic Archer
Rocket Electro Giant
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Magic Archer
Royal Recruits Rocket Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Rocket Electro Giant
Royal Recruits Mega Knight
Electro Giant Royal Recruits Rocket Baby Dragon Magic Archer
Rocket Magic Archer
Royal Recruits Rocket Baby Dragon Electro Giant Magic Archer Mega Knight
Rocket Mega Knight

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