My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Cannon Royal Recruits
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Royal Recruits Magic Archer
The Log
Cannon Firecracker Royal Recruits
Earthquake
Cannon Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Knight Firecracker Royal Recruits Magic Archer
Fireball
Cannon Firecracker Magic Archer
Poison
Cannon Firecracker Royal Recruits Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Fireball Magic Archer Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mega Knight
Knight
Firecracker Arrows Fireball Magic Archer
Cannon
Firecracker
Knight Royal Recruits Mega Knight
Royal Recruits
Firecracker Magic Archer
Fireball
Arrows Knight Magic Archer Mega Knight
Magic Archer
Knight Royal Recruits Fireball Mega Knight
Mega Knight
Arrows Firecracker Fireball Magic Archer

Defense Synergies 4 12

Arrows
Mega Knight Knight Cannon Fireball
Knight
Cannon Firecracker Magic Archer Arrows Fireball
Cannon
Knight Arrows Firecracker Royal Recruits Fireball Magic Archer
Firecracker
Knight Cannon Royal Recruits Mega Knight
Royal Recruits
Cannon Firecracker
Fireball
Arrows Knight Cannon Mega Knight
Magic Archer
Knight Cannon Mega Knight
Mega Knight
Arrows Firecracker Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Royal Recruits Fireball Magic Archer
Knight Cannon Firecracker Royal Recruits Mega Knight
Cannon Mega Knight Knight Royal Recruits
Cannon Royal Recruits Knight Firecracker Mega Knight
Arrows Firecracker Royal Recruits Fireball Mega Knight
Arrows Fireball Cannon Firecracker Magic Archer Mega Knight
Arrows Cannon Firecracker Fireball Magic Archer
Arrows Cannon Royal Recruits Fireball Magic Archer Mega Knight
Cannon Royal Recruits
Knight Cannon Firecracker Royal Recruits Mega Knight
Arrows Knight Cannon Firecracker Royal Recruits Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Cannon Royal Recruits Mega Knight Knight Fireball
Fireball Mega Knight Arrows Cannon Firecracker Royal Recruits Magic Archer
Royal Recruits Knight Cannon Mega Knight
Cannon Royal Recruits Fireball Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Royal Recruits Fireball
Arrows Cannon Fireball Mega Knight Knight Firecracker Royal Recruits Magic Archer
Arrows Knight Cannon Firecracker Royal Recruits Fireball Magic Archer Mega Knight
Cannon Royal Recruits
Royal Recruits Mega Knight Arrows Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Fireball
Fireball Arrows Knight Firecracker Magic Archer Mega Knight
Royal Recruits Mega Knight Knight
Royal Recruits Mega Knight Knight Fireball
Royal Recruits Knight Cannon Mega Knight
Arrows Firecracker Fireball Magic Archer
Royal Recruits Knight Fireball
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Knight Firecracker Fireball Magic Archer
Royal Recruits Cannon
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Arrows Fireball
Royal Recruits Mega Knight Knight Cannon Fireball
Royal Recruits Cannon Firecracker Fireball Magic Archer Mega Knight
Royal Recruits Knight Firecracker Fireball Magic Archer
Arrows Mega Knight Cannon Firecracker Royal Recruits Fireball Magic Archer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Knight Firecracker Royal Recruits Fireball
Fireball Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Magic Archer
Arrows Fireball Firecracker Magic Archer
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Royal Recruits Fireball Magic Archer
Fireball Arrows Firecracker Magic Archer
Knight Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Arrows Firecracker Fireball Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Fireball Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Fireball Arrows Magic Archer Mega Knight
Fireball Arrows Firecracker Magic Archer
Arrows Firecracker Fireball Magic Archer
Firecracker Fireball
Fireball
Arrows Fireball Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Mega Knight
Arrows Firecracker Fireball Magic Archer
Royal Recruits Fireball Magic Archer
Fireball Arrows Firecracker Magic Archer
Arrows Fireball
Fireball Knight Firecracker Magic Archer Mega Knight
Arrows Firecracker Fireball Magic Archer
Arrows Fireball
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Royal Recruits Fireball Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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