My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Dart Goblin Royal Hogs
Zap
Bats Dart Goblin Royal Hogs
Barbarian Barrel
Royal Recruits Dart Goblin Royal Hogs Electro Wizard Magic Archer
The Log
Royal Recruits Dart Goblin Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Recruits Dart Goblin Royal Hogs
Royal Delivery
Bats Royal Recruits Dart Goblin Royal Hogs Electro Wizard Magic Archer
Fireball
Dart Goblin Royal Hogs Electro Wizard Magic Archer
Poison
Bats Royal Recruits Dart Goblin Royal Hogs Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Electro Wizard Magic Archer Royal Hogs Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Royal Hogs
Arrows
Royal Hogs Mega Knight
Royal Recruits
Bats Dart Goblin Royal Hogs Electro Wizard Magic Archer
Dart Goblin
Royal Recruits Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Royal Recruits Dart Goblin Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Recruits Royal Hogs Magic Archer Mega Knight
Magic Archer
Royal Recruits Royal Hogs Electro Wizard Mega Knight
Mega Knight
Bats Arrows Dart Goblin Royal Hogs Electro Wizard Magic Archer

Defense Synergies 1 11

Bats
Royal Recruits Dart Goblin Electro Wizard Mega Knight
Arrows
Mega Knight
Royal Recruits
Bats Dart Goblin
Dart Goblin
Bats Royal Recruits Electro Wizard Magic Archer Mega Knight
Royal Hogs
Electro Wizard
Bats Dart Goblin Magic Archer Mega Knight
Magic Archer
Dart Goblin Electro Wizard Mega Knight
Mega Knight
Arrows Bats Dart Goblin Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Electro Wizard Magic Archer
Bats Royal Recruits Dart Goblin Electro Wizard Mega Knight
Mega Knight Bats Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Bats Dart Goblin Electro Wizard Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Bats Dart Goblin Electro Wizard Magic Archer Mega Knight
Bats Dart Goblin Electro Wizard Arrows Magic Archer
Arrows Royal Recruits Dart Goblin Electro Wizard Magic Archer Mega Knight
Royal Recruits
Royal Recruits Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Arrows Royal Recruits Magic Archer Mega Knight
Arrows Bats Dart Goblin Electro Wizard Magic Archer
Royal Recruits Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Royal Recruits Dart Goblin Electro Wizard Magic Archer
Royal Recruits Electro Wizard Mega Knight
Royal Recruits Electro Wizard Mega Knight
Mega Knight Bats Arrows Royal Recruits Electro Wizard
Arrows Mega Knight Bats Royal Recruits Dart Goblin Electro Wizard Magic Archer
Arrows Bats Royal Recruits Dart Goblin Electro Wizard Magic Archer Mega Knight
Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Mega Knight Bats Arrows Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Electro Wizard
Electro Wizard Arrows Magic Archer Mega Knight
Royal Recruits Mega Knight Bats Electro Wizard
Royal Recruits Mega Knight Bats Electro Wizard
Royal Recruits Mega Knight
Arrows Bats Dart Goblin Electro Wizard Magic Archer
Royal Recruits Bats Dart Goblin Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Bats Magic Archer
Royal Recruits Dart Goblin
Mega Knight Bats Royal Recruits Dart Goblin
Royal Recruits Mega Knight Arrows Electro Wizard
Royal Recruits Mega Knight
Royal Recruits Dart Goblin Magic Archer Mega Knight
Royal Recruits Electro Wizard Bats Dart Goblin Magic Archer
Bats Arrows Mega Knight Royal Recruits Dart Goblin Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Royal Recruits Dart Goblin
Arrows Magic Archer Mega Knight
Arrows Bats Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Bats Electro Wizard
Arrows Royal Recruits Dart Goblin Electro Wizard Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Royal Recruits Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Electro Wizard Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Royal Recruits
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Bats Arrows Dart Goblin Electro Wizard Magic Archer
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Bats Royal Recruits Dart Goblin Magic Archer
Arrows Dart Goblin Electro Wizard Magic Archer
Arrows
Dart Goblin Electro Wizard Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows
Royal Recruits Dart Goblin Mega Knight
Bats Royal Recruits Dart Goblin Electro Wizard Magic Archer
Bats Dart Goblin Electro Wizard Magic Archer
Royal Recruits Dart Goblin Electro Wizard Magic Archer Mega Knight
Dart Goblin Mega Knight

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