My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Recruits Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Recruits Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Spear Goblins Cannon Royal Recruits Hog Rider Inferno Dragon
Zap
Spear Goblins Cannon Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Cannon Royal Recruits
The Log
Spear Goblins Cannon Royal Recruits Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins Royal Recruits
Royal Delivery
Spear Goblins Knight Royal Recruits Hog Rider Inferno Dragon
Fireball
Cannon Hog Rider Inferno Dragon
Poison
Spear Goblins Cannon Royal Recruits
Lightning
Knight Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Royal Recruits Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Cannon Hog Rider Inferno Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Royal Recruits Inferno Dragon Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Spear Goblins Hog Rider Arrows
Cannon
Royal Recruits
Spear Goblins Hog Rider
Hog Rider
Spear Goblins Arrows Knight Royal Recruits Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Arrows Hog Rider

Defense Synergies 3 9

Spear Goblins
Knight Arrows Cannon Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins Knight Cannon
Knight
Spear Goblins Cannon Arrows
Cannon
Knight Spear Goblins Arrows Royal Recruits Inferno Dragon
Royal Recruits
Cannon
Hog Rider
Inferno Dragon
Spear Goblins Cannon Mega Knight
Mega Knight
Arrows Spear Goblins Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Royal Recruits
Inferno Dragon Knight Cannon Royal Recruits Mega Knight
Cannon Mega Knight Knight Royal Recruits Inferno Dragon
Cannon Royal Recruits Inferno Dragon Knight Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Spear Goblins Cannon Mega Knight
Inferno Dragon Spear Goblins Arrows Cannon
Arrows Cannon Royal Recruits Mega Knight
Cannon Inferno Dragon Royal Recruits
Knight Spear Goblins Cannon Royal Recruits Mega Knight
Spear Goblins Arrows Knight Cannon Royal Recruits Mega Knight
Arrows Inferno Dragon Spear Goblins
Cannon Royal Recruits Mega Knight Knight
Mega Knight Arrows Cannon Royal Recruits
Royal Recruits Inferno Dragon Knight Cannon Mega Knight
Cannon Royal Recruits Inferno Dragon Mega Knight
Mega Knight Arrows Knight Cannon Royal Recruits
Arrows Cannon Mega Knight Spear Goblins Knight Royal Recruits
Arrows Spear Goblins Knight Cannon Royal Recruits Inferno Dragon Mega Knight
Cannon Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Spear Goblins Arrows Knight Cannon
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Spear Goblins
Arrows Knight Inferno Dragon Mega Knight
Royal Recruits Mega Knight Spear Goblins Knight
Royal Recruits Mega Knight Knight
Royal Recruits Knight Cannon Inferno Dragon Mega Knight
Arrows
Royal Recruits Spear Goblins Knight
Mega Knight Knight Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Spear Goblins Knight Inferno Dragon
Royal Recruits Cannon Inferno Dragon
Inferno Dragon Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Knight Cannon
Royal Recruits Cannon Mega Knight
Royal Recruits Spear Goblins Knight Inferno Dragon
Arrows Mega Knight Cannon Royal Recruits Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows
Arrows
Arrows Knight Royal Recruits
Arrows Mega Knight
Arrows Spear Goblins
Arrows
Arrows
Arrows
Arrows Knight Royal Recruits
Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows
Arrows Royal Recruits Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Royal Recruits
Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight
Inferno Dragon
Mega Knight

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