My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Inferno Dragon Sparky
Giant Snowball
Royal Recruits Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Tesla Royal Recruits Sparky
The Log
Royal Recruits Sparky
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Inferno Dragon Sparky
Fireball
Tesla Inferno Dragon Sparky
Poison
Royal Recruits Sparky
Lightning
Tesla Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Freeze Inferno Dragon Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Sparky Royal Recruits Freeze Mega Knight
Arrows
Zap Sparky Freeze Mega Knight
Tesla
Royal Recruits
Zap
Freeze
Zap Arrows
Inferno Dragon
Mega Knight
Sparky
Zap Arrows
Mega Knight
Inferno Dragon Zap Arrows

Defense Synergies 2 10

Zap
Mega Knight Arrows Tesla Inferno Dragon Sparky
Arrows
Mega Knight Zap Tesla Sparky
Tesla
Zap Arrows Inferno Dragon
Royal Recruits
Freeze
Sparky Mega Knight
Inferno Dragon
Zap Tesla Mega Knight
Sparky
Zap Arrows Freeze
Mega Knight
Zap Arrows Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Royal Recruits Sparky
Inferno Dragon Sparky Zap Tesla Royal Recruits Mega Knight
Tesla Sparky Mega Knight Royal Recruits Freeze Inferno Dragon
Tesla Royal Recruits Inferno Dragon Sparky Mega Knight
Arrows Royal Recruits Sparky Mega Knight
Arrows Freeze Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Arrows Freeze
Zap Arrows Tesla Royal Recruits Sparky Mega Knight
Tesla Inferno Dragon Sparky Royal Recruits
Tesla Royal Recruits Sparky Mega Knight
Zap Arrows Tesla Royal Recruits Freeze Mega Knight
Arrows Tesla Inferno Dragon Zap
Tesla Royal Recruits Sparky Mega Knight Zap Freeze
Sparky Mega Knight Zap Arrows Tesla Royal Recruits Freeze
Royal Recruits Inferno Dragon Sparky Tesla Mega Knight
Zap Tesla Royal Recruits Freeze Inferno Dragon Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Royal Recruits
Arrows Tesla Mega Knight Zap Royal Recruits
Zap Arrows Freeze Tesla Royal Recruits Inferno Dragon Mega Knight
Sparky Tesla Royal Recruits Inferno Dragon
Royal Recruits Mega Knight Arrows Tesla Sparky
Tesla Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Zap Tesla Sparky
Zap Arrows Tesla Inferno Dragon Mega Knight
Royal Recruits Mega Knight Zap Sparky
Royal Recruits Mega Knight Zap Tesla Sparky
Royal Recruits Tesla Inferno Dragon Sparky Mega Knight
Arrows Zap Tesla Freeze
Royal Recruits Sparky Tesla
Mega Knight Tesla Royal Recruits Inferno Dragon Sparky
Zap Royal Recruits Freeze Mega Knight Inferno Dragon Sparky
Royal Recruits Tesla Inferno Dragon Sparky
Inferno Dragon Mega Knight Tesla Royal Recruits Sparky
Royal Recruits Mega Knight Zap Arrows
Royal Recruits Mega Knight Tesla Sparky
Royal Recruits Tesla Sparky Mega Knight
Tesla Royal Recruits Sparky Zap Freeze Inferno Dragon
Arrows Mega Knight Zap Tesla Royal Recruits Freeze Inferno Dragon Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Freeze Sparky
Arrows Zap
Arrows Sparky
Arrows Royal Recruits Freeze Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap Freeze
Arrows Sparky
Arrows Zap Freeze
Arrows Zap
Sparky
Zap Arrows Royal Recruits Sparky
Zap Arrows
Sparky
Arrows Freeze
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Royal Recruits Sparky Mega Knight
Arrows Freeze Sparky
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows Royal Recruits
Zap Arrows Freeze Sparky Mega Knight
Inferno Dragon
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Sparky
Zap Freeze
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Freeze Sparky
Sparky Mega Knight
Arrows Sparky
Zap Royal Recruits Freeze
Zap Arrows
Freeze
Arrows
Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Royal Recruits Sparky Mega Knight
Zap Royal Recruits Freeze Sparky
Zap
Zap Royal Recruits Freeze Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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