My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Zappies Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Battle Ram Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Battle Ram
Giant Snowball
Minions Royal Recruits Battle Ram Zappies Princess Little Prince
Zap
Minions Mortar Battle Ram Zappies Princess Little Prince
Barbarian Barrel
Mortar Royal Recruits Battle Ram Zappies Princess Little Prince
The Log
Royal Recruits Battle Ram Zappies Princess Little Prince
Earthquake
Mortar Zappies
Arrows
Minions Royal Recruits Zappies Princess Little Prince
Royal Delivery
Minions Royal Recruits Battle Ram Zappies Princess Little Prince
Fireball
Minions Mortar Battle Ram Zappies Princess Little Prince
Poison
Minions Mortar Royal Recruits Zappies Princess Little Prince
Lightning
Mortar Battle Ram Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Little Prince Mortar Battle Ram Zappies Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Princess Little Prince Mortar

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Royal Recruits Battle Ram
Mortar
Minions Zappies
Royal Recruits
Minions Battle Ram Zappies Princess
Battle Ram
Poison Minions Royal Recruits Zappies Princess
Zappies
Mortar Royal Recruits Battle Ram
Poison
Battle Ram
Princess
Royal Recruits Battle Ram
Little Prince

Defense Synergies 0 7

Minions
Mortar Royal Recruits Zappies
Mortar
Minions Zappies Poison Princess
Royal Recruits
Minions Princess
Battle Ram
Zappies
Minions Mortar
Poison
Mortar
Princess
Mortar Royal Recruits
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Royal Recruits Zappies
Minions Mortar Royal Recruits Zappies
Mortar Minions Royal Recruits Zappies
Royal Recruits Minions Mortar Zappies
Royal Recruits Poison Princess
Minions Zappies
Minions Mortar Zappies Poison Princess Little Prince
Royal Recruits Poison
Zappies Minions Mortar Royal Recruits Princess
Royal Recruits Zappies Little Prince
Minions Poison Royal Recruits Zappies Princess
Minions Zappies Poison Princess
Mortar Royal Recruits Minions Zappies
Minions Mortar Royal Recruits Zappies Poison Princess
Royal Recruits Mortar Zappies
Mortar Royal Recruits Zappies
Minions Mortar Royal Recruits Zappies Poison
Mortar Minions Royal Recruits Zappies Little Prince
Mortar Poison Minions Royal Recruits Zappies Princess Little Prince
Mortar Royal Recruits Zappies
Royal Recruits Minions Zappies Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies
Poison Mortar
Royal Recruits Zappies Minions
Royal Recruits Zappies
Royal Recruits Zappies
Poison Minions Zappies Princess
Royal Recruits Minions Zappies
Royal Recruits Zappies
Royal Recruits Minions Mortar Zappies Poison
Royal Recruits Zappies
Minions Royal Recruits Zappies
Royal Recruits Poison
Royal Recruits Zappies
Royal Recruits Zappies Princess
Royal Recruits Zappies Minions Mortar Poison Little Prince
Minions Poison Royal Recruits Zappies Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Mortar Royal Recruits
Mortar Poison Princess
Poison
Royal Recruits Poison
Poison Mortar
Poison Minions Princess
Mortar Poison Princess
Poison Princess
Poison Mortar
Minions Poison
Poison Mortar Royal Recruits Princess
Poison Princess
Poison Mortar Princess
Minions Mortar Poison Princess
Princess Mortar Poison
Mortar Poison Princess
Mortar Royal Recruits Poison Princess
Mortar Poison
Minions
Mortar Poison Princess
Mortar Poison Princess Little Prince
Minions Poison
Poison Princess
Mortar Royal Recruits Poison
Poison Mortar Princess Little Prince
Mortar Poison Princess
Mortar Poison Princess
Poison Mortar
Poison Princess Little Prince
Minions Zappies Poison
Poison Mortar
Zappies Poison Princess
Poison Princess
Minions Royal Recruits Zappies Princess
Poison Zappies Princess
Poison Princess
Mortar Poison Princess
Poison
Royal Recruits
Minions Royal Recruits Zappies Poison Princess
Zappies Poison Princess
Poison Mortar Royal Recruits Princess Little Prince
Mortar

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