My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Musketeer Giant Skeleton Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Giant Skeleton Phoenix
Giant Snowball
Skeletons Royal Recruits Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Royal Recruits Musketeer Giant Skeleton Royal Ghost
The Log
Skeletons Royal Recruits Musketeer Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Musketeer Giant Skeleton Royal Ghost
Fireball
Musketeer
Poison
Royal Recruits Musketeer Phoenix
Lightning
Musketeer Phoenix
Rocket
Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Royal Ghost Musketeer Phoenix Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Skeleton Phoenix
Royal Recruits
Musketeer Royal Ghost
Musketeer
Royal Recruits Giant Skeleton The Log Royal Ghost
Giant Skeleton
Arrows Musketeer The Log
The Log
Musketeer Giant Skeleton
Royal Ghost
Royal Recruits Musketeer
Phoenix
Arrows

Defense Synergies 2 11

Skeletons
Musketeer Giant Skeleton The Log Royal Ghost Phoenix
Arrows
Giant Skeleton Phoenix
Royal Recruits
The Log
Musketeer
Skeletons The Log Giant Skeleton Royal Ghost
Giant Skeleton
Skeletons Arrows Musketeer The Log
The Log
Musketeer Skeletons Royal Recruits Giant Skeleton Royal Ghost
Royal Ghost
Skeletons Musketeer The Log
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer The Log
Skeletons Royal Recruits Musketeer The Log Phoenix
Skeletons Royal Recruits Musketeer Giant Skeleton
Royal Recruits Skeletons Musketeer Phoenix
Arrows Royal Recruits Giant Skeleton The Log
Arrows The Log Skeletons Musketeer Royal Ghost
Musketeer Arrows Phoenix
Arrows Royal Recruits Musketeer Giant Skeleton The Log Phoenix
Skeletons Royal Recruits Musketeer Phoenix
Skeletons Royal Recruits Musketeer Giant Skeleton Royal Ghost Phoenix
Skeletons Arrows Royal Recruits Musketeer Giant Skeleton The Log Royal Ghost
Arrows Musketeer Phoenix
Royal Recruits Skeletons Musketeer Giant Skeleton The Log
Arrows Royal Recruits The Log Royal Ghost
Royal Recruits Phoenix
Royal Recruits The Log
Skeletons Arrows Royal Recruits Musketeer
Arrows Royal Recruits Musketeer The Log Royal Ghost
Arrows The Log Royal Recruits Musketeer Giant Skeleton Royal Ghost
Royal Recruits Musketeer Phoenix
Royal Recruits Royal Ghost Arrows Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Giant Skeleton Royal Ghost
Arrows Musketeer The Log Royal Ghost Phoenix
Royal Recruits Giant Skeleton Skeletons Musketeer The Log
Royal Recruits Giant Skeleton Musketeer The Log Phoenix
Royal Recruits Giant Skeleton Skeletons Musketeer Phoenix
Arrows Skeletons Musketeer
Royal Recruits Skeletons Musketeer Giant Skeleton Phoenix
Giant Skeleton Royal Recruits Phoenix
Royal Recruits Giant Skeleton Skeletons The Log Phoenix
Royal Recruits Skeletons Musketeer Phoenix
Royal Recruits Musketeer Giant Skeleton Phoenix
Royal Recruits Arrows Giant Skeleton The Log Phoenix
Royal Recruits Giant Skeleton Skeletons
Royal Recruits Musketeer
Royal Recruits Phoenix Skeletons Musketeer Giant Skeleton The Log
Arrows Royal Recruits Musketeer Giant Skeleton The Log Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer Giant Skeleton The Log Royal Ghost
Arrows Musketeer The Log Royal Ghost
Arrows Giant Skeleton The Log
Arrows Royal Recruits Musketeer Giant Skeleton The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Royal Recruits Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Royal Recruits Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer Giant Skeleton The Log
Arrows
Musketeer The Log
Arrows Royal Recruits Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Royal Ghost
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Giant Skeleton
Arrows The Log
Royal Recruits Musketeer
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows Giant Skeleton
Royal Recruits Musketeer
Royal Recruits Musketeer Giant Skeleton The Log
Musketeer
Royal Recruits Musketeer Giant Skeleton The Log Royal Ghost

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