My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Ram Rider
Giant Snowball
Royal Recruits Goblin Barrel Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Rascals Royal Recruits Wizard Goblin Barrel
The Log
Rascals Royal Recruits Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Rascals Royal Recruits Goblin Barrel
Royal Delivery
Rascals Royal Recruits Wizard Goblin Barrel P.E.K.K.A Ram Rider
Fireball
Rascals Wizard Goblin Barrel Ram Rider
Poison
Rascals Royal Recruits Wizard
Lightning
Wizard Ram Rider
Rocket
Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Rascals Wizard Ram Rider Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Goblin Barrel Rascals

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Ram Rider
Rascals
Goblin Barrel Ram Rider
Royal Recruits
Ram Rider
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Wizard
Goblin Barrel
Rascals Arrows P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Wizard Goblin Barrel Ram Rider
Ram Rider
Arrows Rascals Royal Recruits Wizard Goblin Barrel P.E.K.K.A

Defense Synergies 0 2

Arrows
P.E.K.K.A
Rascals
Royal Recruits
Wizard
P.E.K.K.A
Rage
Goblin Barrel
P.E.K.K.A
Arrows Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Ram Rider
P.E.K.K.A Rascals Royal Recruits Ram Rider
P.E.K.K.A Ram Rider Rascals Royal Recruits
Royal Recruits P.E.K.K.A Rascals Ram Rider
Arrows Royal Recruits P.E.K.K.A
Arrows Rascals
Ram Rider Arrows Rascals Wizard
Arrows Rascals Royal Recruits P.E.K.K.A Ram Rider
P.E.K.K.A Rascals Royal Recruits
Rascals Royal Recruits
Arrows Rascals Royal Recruits Wizard Ram Rider
Arrows Rascals Wizard Ram Rider
Royal Recruits P.E.K.K.A Rascals Wizard Ram Rider
Wizard Arrows Rascals Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Rascals Ram Rider
Rascals Royal Recruits P.E.K.K.A Ram Rider
Wizard Arrows Rascals Royal Recruits P.E.K.K.A
Arrows Rascals Royal Recruits Wizard Ram Rider
Arrows Wizard Rascals Royal Recruits Ram Rider
P.E.K.K.A Royal Recruits Ram Rider
Rascals Royal Recruits Wizard Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits P.E.K.K.A
Arrows Wizard
Royal Recruits P.E.K.K.A Rascals Ram Rider
Royal Recruits P.E.K.K.A Rascals Ram Rider
Royal Recruits P.E.K.K.A Rascals Ram Rider
Arrows Wizard Rascals Ram Rider
Rascals Royal Recruits P.E.K.K.A Ram Rider
P.E.K.K.A Rascals Royal Recruits
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
P.E.K.K.A Rascals Royal Recruits
Royal Recruits P.E.K.K.A Arrows
Rascals Royal Recruits P.E.K.K.A Wizard Ram Rider
Royal Recruits Wizard Rascals
Rascals Royal Recruits P.E.K.K.A
Arrows Rascals Royal Recruits Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits
Arrows Ram Rider
Arrows
Arrows Rascals Royal Recruits
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Royal Recruits Wizard Ram Rider
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Royal Recruits
Arrows Wizard Ram Rider
Arrows
Rascals Wizard
Arrows Wizard
Arrows
Royal Recruits P.E.K.K.A
Rascals Royal Recruits
Royal Recruits
P.E.K.K.A
Wizard

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