My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Tombstone Battle Ram Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Battle Ram
Giant Snowball
Bats Royal Recruits Tombstone Battle Ram Flying Machine
Zap
Bats Tombstone Battle Ram Flying Machine
Barbarian Barrel
Royal Recruits Tombstone Battle Ram Electro Wizard
The Log
Royal Recruits Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Bats Royal Recruits Tombstone Flying Machine
Royal Delivery
Bats Royal Recruits Battle Ram Flying Machine Electro Wizard
Fireball
Tombstone Battle Ram Flying Machine Electro Wizard
Poison
Bats Royal Recruits Tombstone Flying Machine Electro Wizard
Lightning
Tombstone Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Tombstone Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Battle Ram Flying Machine Poison Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Tombstone Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Battle Ram Flying Machine
Arrows
Battle Ram
Royal Recruits
Bats Battle Ram Flying Machine Electro Wizard
Tombstone
Battle Ram
Poison Bats Arrows Royal Recruits Flying Machine Electro Wizard
Flying Machine
Bats Royal Recruits Battle Ram
Poison
Battle Ram
Electro Wizard
Royal Recruits Battle Ram

Defense Synergies 0 9

Bats
Royal Recruits Electro Wizard
Arrows
Tombstone
Royal Recruits
Bats Tombstone
Tombstone
Arrows Royal Recruits Flying Machine Poison Electro Wizard
Battle Ram
Flying Machine
Tombstone Electro Wizard
Poison
Tombstone Electro Wizard
Electro Wizard
Bats Tombstone Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Flying Machine Electro Wizard
Bats Royal Recruits Tombstone Flying Machine Electro Wizard
Bats Royal Recruits Tombstone Electro Wizard
Royal Recruits Bats Tombstone Electro Wizard
Arrows Royal Recruits Tombstone Poison
Arrows Bats Flying Machine Electro Wizard
Bats Electro Wizard Arrows Tombstone Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison Electro Wizard
Royal Recruits Tombstone
Royal Recruits Electro Wizard
Bats Poison Electro Wizard Arrows Royal Recruits Tombstone Flying Machine
Arrows Bats Flying Machine Poison Electro Wizard
Royal Recruits Tombstone Bats Flying Machine Electro Wizard
Bats Arrows Royal Recruits Tombstone Poison Electro Wizard
Royal Recruits Tombstone Electro Wizard
Royal Recruits Electro Wizard
Bats Arrows Royal Recruits Tombstone Poison Electro Wizard
Arrows Tombstone Bats Royal Recruits Flying Machine Electro Wizard
Arrows Poison Bats Royal Recruits Tombstone Flying Machine Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Bats Arrows Flying Machine Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone Electro Wizard
Poison Electro Wizard Arrows Flying Machine
Royal Recruits Tombstone Bats Electro Wizard
Royal Recruits Bats Electro Wizard
Royal Recruits Tombstone
Arrows Poison Bats Flying Machine Electro Wizard
Royal Recruits Bats Tombstone Flying Machine Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Bats Tombstone Flying Machine Poison
Royal Recruits Tombstone
Bats Royal Recruits Tombstone Flying Machine
Royal Recruits Arrows Poison Electro Wizard
Royal Recruits Tombstone
Royal Recruits Flying Machine
Royal Recruits Tombstone Electro Wizard Bats Flying Machine Poison
Bats Arrows Poison Royal Recruits Flying Machine Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Flying Machine
Arrows Poison Flying Machine Electro Wizard
Arrows Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison
Poison Arrows
Arrows Poison Bats Flying Machine
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Flying Machine
Bats Poison Electro Wizard
Poison Arrows Royal Recruits Flying Machine Electro Wizard
Poison Arrows Flying Machine
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Royal Recruits Flying Machine Poison
Arrows Poison
Bats
Arrows Flying Machine Poison Electro Wizard
Arrows Flying Machine Poison
Poison
Arrows Poison
Arrows Royal Recruits Flying Machine Poison
Arrows Poison
Arrows Poison Flying Machine Electro Wizard
Arrows Flying Machine Poison
Poison Arrows
Poison Bats Arrows Flying Machine Electro Wizard
Electro Wizard Bats Flying Machine Poison
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Bats Royal Recruits Tombstone Flying Machine
Poison Arrows Flying Machine Electro Wizard
Arrows
Poison Flying Machine Electro Wizard
Arrows Flying Machine Poison
Arrows Poison
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine Poison Electro Wizard
Bats Flying Machine Poison Electro Wizard
Poison Royal Recruits Flying Machine Electro Wizard

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