My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Goblin Cage Battle Ram Flying Machine Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Battle Ram
Giant Snowball
Bomber Royal Recruits Battle Ram Flying Machine
Zap
Bomber Battle Ram Flying Machine
Barbarian Barrel
Bomber Royal Recruits Goblin Cage Battle Ram
The Log
Bomber Royal Recruits Goblin Cage Battle Ram
Earthquake
Bomber Goblin Cage
Arrows
Bomber Royal Recruits Flying Machine
Royal Delivery
Bomber Royal Recruits Goblin Cage Battle Ram Flying Machine
Fireball
Bomber Goblin Cage Battle Ram Flying Machine
Poison
Bomber Royal Recruits Goblin Cage Flying Machine
Lightning
Goblin Cage Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Goblin Cage Battle Ram Flying Machine Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Arrows Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Goblin Cage Battle Ram
Arrows
Battle Ram
Royal Recruits
Bomber Battle Ram Flying Machine
Goblin Cage
Bomber Battle Ram Flying Machine
Battle Ram
Bomber Arrows Royal Recruits Goblin Cage Flying Machine
Flying Machine
Royal Recruits Goblin Cage Battle Ram
Rage
Goblinstein

Defense Synergies 0 3

Bomber
Royal Recruits Goblin Cage
Arrows
Royal Recruits
Bomber
Goblin Cage
Bomber Flying Machine
Battle Ram
Flying Machine
Goblin Cage
Rage
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage Flying Machine
Goblin Cage Bomber Royal Recruits
Royal Recruits Goblin Cage
Bomber Arrows Royal Recruits Goblin Cage
Arrows Bomber Flying Machine
Arrows Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Bomber Royal Recruits
Bomber Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Royal Recruits Goblin Cage Bomber Flying Machine
Bomber Arrows Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Bomber Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Bomber Royal Recruits Flying Machine
Arrows Goblin Cage Bomber Royal Recruits Flying Machine
Royal Recruits Goblin Cage
Bomber Royal Recruits Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage
Bomber Arrows Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Flying Machine
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Bomber Goblin Cage Flying Machine
Royal Recruits Bomber Goblin Cage Flying Machine
Arrows Bomber Royal Recruits Goblin Cage Flying Machine
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Bomber Arrows
Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bomber
Bomber Arrows Flying Machine
Bomber Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows Bomber
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Flying Machine
Bomber Arrows
Arrows
Arrows
Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Bomber Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine

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