My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Battle Ram Wizard Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Ram Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Battle Ram Dark Prince Prince
Giant Snowball
Royal Recruits Battle Ram Baby Dragon
Zap
Battle Ram Dark Prince Prince
Barbarian Barrel
Royal Recruits Elixir Golem Battle Ram Wizard Dark Prince
The Log
Royal Recruits Elixir Golem Battle Ram Dark Prince Prince
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Battle Ram Wizard Baby Dragon Dark Prince Prince
Fireball
Elixir Golem Battle Ram Wizard Baby Dragon
Poison
Royal Recruits Elixir Golem Wizard
Lightning
Battle Ram Wizard Baby Dragon Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Ram Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Battle Ram Baby Dragon Dark Prince Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Fireball Battle Ram Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram
Elixir Golem
Fireball Wizard Baby Dragon
Fireball
Elixir Golem Battle Ram Baby Dragon Dark Prince
Battle Ram
Royal Recruits Fireball Baby Dragon
Wizard
Elixir Golem Dark Prince Prince
Baby Dragon
Elixir Golem Fireball Battle Ram Dark Prince Prince
Dark Prince
Prince Fireball Wizard Baby Dragon
Prince
Dark Prince Wizard Baby Dragon

Defense Synergies 0 6

Royal Recruits
Elixir Golem
Fireball
Dark Prince
Battle Ram
Wizard
Dark Prince Prince
Baby Dragon
Dark Prince Prince
Dark Prince
Fireball Wizard Baby Dragon Prince
Prince
Wizard Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard Baby Dragon
Royal Recruits Dark Prince Prince
Prince Royal Recruits Dark Prince
Royal Recruits Prince Dark Prince
Royal Recruits Fireball Dark Prince Prince
Fireball Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Royal Recruits Fireball Baby Dragon
Royal Recruits Prince
Royal Recruits Dark Prince Prince
Royal Recruits Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Royal Recruits Prince Fireball Wizard Dark Prince
Fireball Wizard Royal Recruits Baby Dragon Dark Prince Prince
Royal Recruits Prince
Royal Recruits Fireball Prince
Wizard Royal Recruits Fireball Dark Prince Prince
Fireball Royal Recruits Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon Royal Recruits Fireball Dark Prince
Royal Recruits Prince
Royal Recruits Wizard Dark Prince Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince Prince
Fireball Wizard Baby Dragon Prince
Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Prince Fireball
Royal Recruits Dark Prince Prince
Fireball Wizard Baby Dragon
Royal Recruits Dark Prince Prince Fireball
Royal Recruits Dark Prince Prince
Royal Recruits Fireball Baby Dragon Dark Prince Prince
Royal Recruits
Royal Recruits Dark Prince Prince
Royal Recruits Fireball Dark Prince Prince
Royal Recruits Dark Prince Prince Fireball Wizard
Royal Recruits Wizard Fireball Baby Dragon
Royal Recruits Fireball Baby Dragon Dark Prince Prince
Royal Recruits Fireball Wizard Baby Dragon Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Royal Recruits Fireball Dark Prince Prince
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Prince
Royal Recruits Fireball Wizard Dark Prince Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Royal Recruits Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Dark Prince Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard
Prince
Royal Recruits Fireball Baby Dragon
Fireball Wizard Baby Dragon Dark Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Royal Recruits Fireball Dark Prince Prince
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Dark Prince Prince
Fireball Wizard Baby Dragon
Fireball
Royal Recruits Dark Prince Prince
Royal Recruits Fireball Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon Dark Prince Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: