My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Goblin Hut Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Skeleton Dragons Royal Recruits Goblin Hut
Zap
Goblin Hut Prince
Barbarian Barrel
Royal Recruits Goblin Hut Ice Wizard
The Log
Royal Recruits Goblin Hut Prince
Earthquake
Goblin Hut
Arrows
Skeleton Dragons Royal Recruits Goblin Hut
Royal Delivery
Skeleton Dragons Royal Recruits Goblin Hut Prince Ice Wizard
Fireball
Skeleton Dragons Goblin Hut Ice Wizard
Poison
Skeleton Dragons Royal Recruits Goblin Hut Ice Wizard
Lightning
Skeleton Dragons Goblin Hut Prince Ice Wizard
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Skeleton Dragons Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Skeleton Dragons Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Rocket Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Delivery Ice Wizard Skeleton Dragons Goblin Hut Prince Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Delivery Ice Wizard Skeleton Dragons

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Royal Delivery
Skeleton Dragons
Royal Recruits Goblin Hut Prince
Royal Recruits
Skeleton Dragons
Goblin Hut
Skeleton Dragons Prince Ice Wizard
Rocket
Prince
Arrows Skeleton Dragons Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Prince

Defense Synergies 1 14

Arrows
Royal Delivery Goblin Hut Prince Ice Wizard
Royal Delivery
Skeleton Dragons Arrows Royal Recruits Goblin Hut Prince Ice Wizard
Skeleton Dragons
Royal Delivery Goblin Hut Prince Ice Wizard
Royal Recruits
Royal Delivery Ice Wizard
Goblin Hut
Arrows Royal Delivery Skeleton Dragons Ice Wizard
Rocket
Prince
Arrows Royal Delivery Skeleton Dragons Ice Wizard
Ice Wizard
Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Royal Recruits Goblin Hut
Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Prince Ice Wizard
Goblin Hut Rocket Prince Royal Delivery Skeleton Dragons Royal Recruits Ice Wizard
Royal Recruits Goblin Hut Prince Skeleton Dragons Ice Wizard
Arrows Royal Delivery Royal Recruits Rocket Prince
Arrows Royal Delivery Skeleton Dragons Ice Wizard
Skeleton Dragons Rocket Arrows Royal Delivery Goblin Hut Ice Wizard
Rocket Arrows Skeleton Dragons Royal Recruits
Royal Recruits Goblin Hut Prince Ice Wizard
Royal Delivery Royal Recruits Prince Ice Wizard
Skeleton Dragons Ice Wizard Arrows Royal Delivery Royal Recruits Goblin Hut
Arrows Skeleton Dragons Royal Delivery Goblin Hut Ice Wizard
Royal Recruits Goblin Hut Prince Royal Delivery Skeleton Dragons Rocket Ice Wizard
Rocket Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Prince
Royal Recruits Goblin Hut Prince
Rocket Royal Delivery Royal Recruits Goblin Hut Prince
Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Prince
Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Prince Ice Wizard
Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Ice Wizard
Royal Recruits Goblin Hut Prince
Skeleton Dragons Royal Recruits Arrows Royal Delivery Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Goblin Hut Prince
Royal Delivery Arrows Skeleton Dragons Rocket Prince
Royal Delivery Royal Recruits Goblin Hut Rocket Prince
Royal Recruits Rocket Prince Royal Delivery
Royal Recruits Royal Delivery Goblin Hut Prince
Arrows Royal Delivery Skeleton Dragons Rocket Goblin Hut Ice Wizard
Royal Delivery Royal Recruits Rocket Prince Goblin Hut Ice Wizard
Royal Delivery Royal Recruits Prince
Royal Delivery Royal Recruits Rocket Skeleton Dragons Goblin Hut Prince
Royal Recruits Royal Delivery Skeleton Dragons Goblin Hut
Royal Recruits Goblin Hut Prince
Royal Recruits Rocket Arrows Royal Delivery Prince
Royal Delivery Royal Recruits Rocket Prince
Royal Recruits Skeleton Dragons
Royal Recruits Goblin Hut Royal Delivery Skeleton Dragons Rocket Prince
Arrows Royal Delivery Skeleton Dragons Royal Recruits Goblin Hut Ice Wizard
Arrows Royal Delivery Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Royal Recruits Rocket
Arrows Skeleton Dragons Ice Wizard
Rocket Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Royal Recruits Rocket Prince
Rocket Arrows Skeleton Dragons
Arrows Skeleton Dragons Rocket Ice Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Wizard
Arrows Skeleton Dragons
Rocket Prince
Rocket Arrows Skeleton Dragons Royal Recruits Prince
Arrows Skeleton Dragons Rocket
Rocket Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Rocket
Arrows Skeleton Dragons Goblin Hut Prince
Rocket Arrows Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Royal Recruits Goblin Hut Rocket
Arrows Rocket
Skeleton Dragons Rocket
Rocket Arrows Skeleton Dragons Prince
Rocket Arrows Skeleton Dragons
Rocket Skeleton Dragons Prince
Rocket Arrows Skeleton Dragons
Rocket Prince
Rocket Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons Ice Wizard
Arrows Skeleton Dragons Ice Wizard
Arrows Skeleton Dragons Prince
Rocket Arrows Skeleton Dragons
Arrows Skeleton Dragons Ice Wizard
Rocket Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Rocket
Rocket Arrows Skeleton Dragons
Prince
Rocket Arrows
Royal Recruits Goblin Hut Rocket Prince
Rocket Arrows Skeleton Dragons Ice Wizard
Arrows
Skeleton Dragons Rocket Prince
Arrows Skeleton Dragons
Rocket Arrows
Skeleton Dragons Royal Recruits Prince
Skeleton Dragons Royal Recruits Rocket
Skeleton Dragons Rocket
Royal Recruits Rocket Prince
Prince
Skeleton Dragons Rocket

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