My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Recruits Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minion Horde Royal Recruits Royal Hogs
Giant Snowball
Skeletons Archers Cannon Minion Horde Royal Recruits Royal Hogs
Zap
Skeletons Archers Cannon Minion Horde Royal Hogs
Barbarian Barrel
Skeletons Archers Cannon Royal Recruits Royal Hogs
The Log
Skeletons Archers Cannon Royal Recruits Royal Hogs
Earthquake
Skeletons Archers Cannon Royal Hogs
Arrows
Skeletons Archers Minion Horde Royal Recruits Royal Hogs
Royal Delivery
Skeletons Archers Minion Horde Royal Recruits Royal Hogs Mother Witch
Fireball
Archers Cannon Minion Horde Royal Hogs Mother Witch
Poison
Archers Cannon Minion Horde Royal Recruits Royal Hogs Mother Witch
Lightning
Cannon Mother Witch
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Cannon Fireball Mother Witch Minion Horde Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Cannon Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Recruits Royal Hogs
Cannon
Minion Horde
Royal Recruits
Archers Royal Hogs
Fireball
Royal Hogs
Royal Hogs
Mother Witch Archers Royal Recruits Fireball
Mother Witch
Royal Hogs

Defense Synergies 1 7

Skeletons
Cannon Archers Minion Horde
Archers
Skeletons Cannon Royal Recruits
Cannon
Skeletons Archers Royal Recruits Fireball Mother Witch
Minion Horde
Skeletons
Royal Recruits
Archers Cannon
Fireball
Cannon
Royal Hogs
Mother Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Royal Recruits Fireball
Minion Horde Skeletons Cannon Royal Recruits
Cannon Minion Horde Skeletons Archers Royal Recruits
Cannon Minion Horde Royal Recruits Skeletons
Royal Recruits Fireball
Fireball Skeletons Archers Cannon Mother Witch
Minion Horde Archers Cannon Fireball
Cannon Royal Recruits Fireball
Cannon Minion Horde Skeletons Royal Recruits
Skeletons Archers Cannon Minion Horde Royal Recruits
Archers Minion Horde Mother Witch Skeletons Cannon Royal Recruits Fireball
Minion Horde Archers Fireball
Cannon Minion Horde Royal Recruits Skeletons Fireball
Fireball Cannon Minion Horde Royal Recruits
Royal Recruits Cannon Minion Horde
Minion Horde Cannon Royal Recruits Fireball
Minion Horde Skeletons Cannon Royal Recruits Fireball
Cannon Fireball Archers Minion Horde Royal Recruits
Archers Cannon Royal Recruits Fireball Mother Witch
Cannon Royal Recruits
Royal Recruits Archers Cannon Minion Horde Fireball Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Archers Fireball
Fireball Archers
Royal Recruits Skeletons Minion Horde
Royal Recruits Minion Horde Fireball
Royal Recruits Skeletons Cannon Minion Horde
Fireball Mother Witch Skeletons Archers Minion Horde
Royal Recruits Skeletons Archers Minion Horde Fireball
Minion Horde Royal Recruits
Minion Horde Royal Recruits Skeletons Fireball
Royal Recruits Skeletons Cannon Minion Horde
Minion Horde Royal Recruits
Royal Recruits Fireball
Royal Recruits Skeletons Cannon Minion Horde Fireball
Royal Recruits Archers Cannon Minion Horde Fireball
Royal Recruits Skeletons Archers Minion Horde Fireball
Archers Cannon Minion Horde Royal Recruits Fireball Mother Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Recruits
Fireball
Minion Horde Fireball
Royal Recruits Fireball
Fireball Minion Horde
Fireball Mother Witch Minion Horde
Archers Minion Horde
Fireball
Fireball
Minion Horde Fireball
Minion Horde Royal Recruits Fireball
Fireball Archers
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Royal Recruits Fireball
Fireball
Minion Horde
Archers Fireball
Fireball Mother Witch
Minion Horde Fireball
Fireball
Minion Horde Royal Recruits Fireball
Mother Witch Fireball
Minion Horde
Fireball
Fireball
Fireball
Archers Minion Horde Fireball Mother Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Royal Recruits Fireball
Fireball Archers
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde Royal Recruits
Minion Horde Royal Recruits Fireball
Fireball
Royal Recruits Fireball
Fireball

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