My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Goblin Cage Flying Machine Goblin Demolisher Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Demolisher Ram Rider
Giant Snowball
Skeletons Royal Recruits Flying Machine Ram Rider
Zap
Skeletons Flying Machine Ram Rider
Barbarian Barrel
Skeletons Royal Recruits Goblin Cage
The Log
Skeletons Royal Recruits Goblin Cage Goblin Demolisher Ram Rider
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Royal Recruits Flying Machine
Royal Delivery
Skeletons Royal Recruits Goblin Cage Flying Machine Goblin Demolisher Ram Rider
Fireball
Goblin Cage Flying Machine Ram Rider
Poison
Royal Recruits Goblin Cage Flying Machine
Lightning
Goblin Cage Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Demolisher Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Goblin Cage Flying Machine Goblin Demolisher Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Arrows Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Ram Rider
Royal Recruits
Flying Machine Ram Rider
Goblin Cage
Flying Machine Ram Rider
Flying Machine
Royal Recruits Goblin Cage Ram Rider
Goblin Demolisher
Rage
Ram Rider
Arrows Royal Recruits Goblin Cage Flying Machine

Defense Synergies 1 3

Skeletons
Goblin Cage Flying Machine Ram Rider
Arrows
Royal Recruits
Goblin Cage
Skeletons Flying Machine
Flying Machine
Skeletons Goblin Cage
Goblin Demolisher
Rage
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine Ram Rider
Skeletons Royal Recruits Goblin Cage Flying Machine Ram Rider
Goblin Cage Ram Rider Skeletons Royal Recruits
Royal Recruits Goblin Cage Skeletons Ram Rider
Arrows Royal Recruits Goblin Cage
Arrows Skeletons Flying Machine
Ram Rider Arrows Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine Ram Rider
Skeletons Royal Recruits Goblin Cage
Skeletons Royal Recruits
Skeletons Arrows Royal Recruits Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Royal Recruits Goblin Cage Skeletons Flying Machine Ram Rider
Arrows Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Goblin Cage Ram Rider
Skeletons Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Royal Recruits Flying Machine Ram Rider
Arrows Goblin Cage Royal Recruits Flying Machine Ram Rider
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Goblin Cage
Arrows Flying Machine
Royal Recruits Skeletons Goblin Cage Ram Rider
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Skeletons Goblin Cage Ram Rider
Arrows Skeletons Flying Machine Ram Rider
Royal Recruits Skeletons Goblin Cage Flying Machine Ram Rider
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Skeletons Flying Machine
Royal Recruits Skeletons Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Skeletons Goblin Cage Ram Rider
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Skeletons Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Ram Rider
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine Ram Rider
Arrows Flying Machine
Arrows Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Arrows Royal Recruits Flying Machine Ram Rider
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Arrows
Arrows Flying Machine
Flying Machine
Arrows
Arrows
Arrows
Royal Recruits Flying Machine
Arrows Flying Machine Ram Rider
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: