My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Recruits Musketeer Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Recruits Graveyard
Giant Snowball
Skeletons Spear Goblins Royal Recruits Musketeer Lumberjack Graveyard
Zap
Skeletons Spear Goblins Graveyard
Barbarian Barrel
Skeletons Spear Goblins Royal Recruits Musketeer Lumberjack Graveyard
The Log
Skeletons Spear Goblins Royal Recruits Musketeer Lumberjack Graveyard
Earthquake
Skeletons Spear Goblins Graveyard
Arrows
Skeletons Spear Goblins Royal Recruits Graveyard
Royal Delivery
Skeletons Spear Goblins Royal Recruits Musketeer Lumberjack Graveyard
Fireball
Musketeer Lumberjack
Poison
Spear Goblins Royal Recruits Musketeer Graveyard
Lightning
Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Rage Musketeer Lumberjack Graveyard Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Rage Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Recruits Lumberjack Graveyard
Royal Recruits
Spear Goblins Musketeer Lumberjack Graveyard
Musketeer
Royal Recruits Lumberjack Graveyard
Rage
Electro Giant
Lumberjack
Lumberjack
Spear Goblins Royal Recruits Musketeer Electro Giant Graveyard
Graveyard
Spear Goblins Royal Recruits Musketeer Lumberjack

Defense Synergies 2 4

Skeletons
Musketeer Spear Goblins Lumberjack
Spear Goblins
Skeletons Musketeer Lumberjack
Royal Recruits
Musketeer
Skeletons Lumberjack Spear Goblins
Rage
Electro Giant
Lumberjack
Musketeer Skeletons Spear Goblins
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Musketeer
Lumberjack Skeletons Royal Recruits Musketeer
Lumberjack Skeletons Royal Recruits Musketeer
Royal Recruits Lumberjack Skeletons Musketeer
Royal Recruits Lumberjack
Skeletons Spear Goblins Musketeer Lumberjack
Musketeer Spear Goblins
Royal Recruits Musketeer Electro Giant
Skeletons Royal Recruits Musketeer Lumberjack
Skeletons Spear Goblins Royal Recruits Musketeer Lumberjack
Skeletons Spear Goblins Royal Recruits Musketeer Electro Giant Lumberjack
Musketeer Spear Goblins
Royal Recruits Lumberjack Skeletons Musketeer
Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Giant Lumberjack
Skeletons Royal Recruits Musketeer Lumberjack
Spear Goblins Royal Recruits Musketeer Lumberjack
Spear Goblins Royal Recruits Musketeer Lumberjack
Royal Recruits Musketeer Lumberjack
Royal Recruits Spear Goblins Musketeer Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Skeletons Spear Goblins Electro Giant
Musketeer Lumberjack
Royal Recruits Lumberjack Skeletons Spear Goblins Musketeer
Royal Recruits Lumberjack Musketeer
Royal Recruits Skeletons Musketeer Lumberjack
Electro Giant Skeletons Musketeer
Royal Recruits Skeletons Spear Goblins Musketeer Lumberjack
Royal Recruits Lumberjack
Royal Recruits Skeletons Spear Goblins
Royal Recruits Skeletons Musketeer
Royal Recruits Musketeer Lumberjack
Royal Recruits Electro Giant
Royal Recruits Skeletons Lumberjack
Royal Recruits Musketeer Electro Giant
Royal Recruits Electro Giant Skeletons Spear Goblins Musketeer Lumberjack
Royal Recruits Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer
Electro Giant Spear Goblins Musketeer
Musketeer
Musketeer Lumberjack
Royal Recruits Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer
Royal Recruits Musketeer
Musketeer
Electro Giant
Musketeer
Musketeer
Royal Recruits Musketeer
Electro Giant
Musketeer
Musketeer
Musketeer
Musketeer Electro Giant
Musketeer Electro Giant
Musketeer
Spear Goblins Royal Recruits Musketeer
Musketeer
Musketeer Lumberjack
Musketeer
Electro Giant
Royal Recruits Musketeer
Electro Giant Royal Recruits Musketeer
Musketeer
Royal Recruits Musketeer Electro Giant

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