My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Royal Recruits Zappies Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Royal Recruits Inferno Dragon
Giant Snowball
Skeletons Bats Skeleton Barrel Royal Recruits Zappies Inferno Dragon
Zap
Skeletons Bats Skeleton Barrel Zappies Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Royal Recruits Zappies
The Log
Skeletons Skeleton Barrel Royal Recruits Zappies
Earthquake
Skeletons Zappies
Arrows
Skeletons Bats Skeleton Barrel Royal Recruits Zappies
Royal Delivery
Skeletons Bats Skeleton Barrel Royal Recruits Zappies Inferno Dragon
Fireball
Skeleton Barrel Zappies Inferno Dragon
Poison
Bats Skeleton Barrel Royal Recruits Zappies
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Barrel Zappies Inferno Dragon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Royal Recruits Inferno Dragon
Arrows
Skeleton Barrel Lightning
Skeleton Barrel
Bats Arrows Royal Recruits Zappies Lightning Inferno Dragon
Royal Recruits
Bats Skeleton Barrel Zappies
Zappies
Skeleton Barrel Royal Recruits
Lightning
Arrows Skeleton Barrel
Inferno Dragon
Bats Skeleton Barrel

Defense Synergies 0 7

Skeletons
Bats Zappies Inferno Dragon
Bats
Skeletons Royal Recruits Zappies Inferno Dragon
Arrows
Lightning
Skeleton Barrel
Royal Recruits
Bats
Zappies
Skeletons Bats
Lightning
Arrows
Inferno Dragon
Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Royal Recruits Zappies
Inferno Dragon Skeletons Bats Royal Recruits Zappies
Skeletons Bats Royal Recruits Zappies Lightning Inferno Dragon
Royal Recruits Inferno Dragon Skeletons Bats Zappies
Lightning Arrows Royal Recruits
Arrows Skeletons Bats Zappies
Bats Lightning Inferno Dragon Arrows Zappies
Lightning Arrows Skeleton Barrel Royal Recruits
Zappies Inferno Dragon Skeletons Royal Recruits
Skeletons Royal Recruits Zappies
Bats Skeletons Arrows Royal Recruits Zappies
Arrows Inferno Dragon Bats Zappies
Royal Recruits Skeletons Bats Zappies Lightning
Bats Arrows Royal Recruits Zappies
Royal Recruits Inferno Dragon Zappies
Royal Recruits Zappies Lightning Inferno Dragon
Skeletons Bats Arrows Royal Recruits Zappies
Arrows Bats Royal Recruits Zappies
Arrows Bats Royal Recruits Zappies Inferno Dragon
Royal Recruits Zappies Inferno Dragon
Royal Recruits Bats Arrows Zappies
Zappies Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zappies
Arrows Skeleton Barrel Lightning Inferno Dragon
Royal Recruits Zappies Skeletons Bats Lightning
Royal Recruits Lightning Bats Zappies
Royal Recruits Skeletons Zappies Inferno Dragon
Arrows Skeletons Bats Skeleton Barrel Zappies
Royal Recruits Skeletons Bats Zappies Lightning
Royal Recruits Zappies Inferno Dragon
Royal Recruits Lightning Skeletons Bats Zappies Inferno Dragon
Royal Recruits Skeletons Zappies Inferno Dragon
Inferno Dragon Bats Royal Recruits Zappies
Royal Recruits Lightning Arrows
Royal Recruits Lightning Skeletons Zappies
Royal Recruits Zappies
Royal Recruits Zappies Skeletons Bats Lightning Inferno Dragon
Bats Arrows Royal Recruits Zappies Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Arrows Royal Recruits
Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel Royal Recruits
Arrows
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel Lightning
Arrows Skeleton Barrel Lightning
Lightning Bats
Lightning Arrows Skeleton Barrel Royal Recruits
Lightning Arrows
Lightning Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel Royal Recruits
Lightning Arrows
Bats Lightning
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning
Lightning Arrows
Lightning
Lightning Arrows Skeleton Barrel Royal Recruits
Arrows
Inferno Dragon
Arrows Skeleton Barrel Lightning
Lightning Arrows Skeleton Barrel
Lightning Arrows Skeleton Barrel
Lightning Bats Arrows
Lightning Bats Skeleton Barrel Zappies
Lightning
Lightning Arrows
Lightning Arrows Zappies
Arrows Lightning
Skeleton Barrel Lightning Bats Royal Recruits Zappies
Lightning Arrows Zappies
Arrows
Lightning
Arrows Skeleton Barrel Lightning
Lightning Arrows
Royal Recruits
Bats Royal Recruits Zappies Lightning
Bats Zappies Lightning
Lightning Skeleton Barrel Royal Recruits
Inferno Dragon
Lightning

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