My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Giant Wizard Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Valkyrie Giant Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Giant Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Royal Recruits Valkyrie Wizard Skeleton Army Magic Archer
The Log
Goblin Gang Royal Recruits Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Goblin Gang Royal Recruits Valkyrie Wizard Skeleton Army Magic Archer
Fireball
Goblin Gang Wizard Skeleton Army Magic Archer
Poison
Goblin Gang Royal Recruits Wizard Skeleton Army Magic Archer
Lightning
Valkyrie Wizard Magic Archer Archer Queen
Rocket
Valkyrie Wizard Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Valkyrie Magic Archer Giant Wizard Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Valkyrie Magic Archer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Valkyrie Giant
Royal Recruits
Goblin Gang Magic Archer
Valkyrie
Goblin Gang Giant Wizard Magic Archer Archer Queen
Giant
Goblin Gang Valkyrie Wizard Magic Archer
Wizard
Valkyrie Giant
Skeleton Army
Magic Archer
Royal Recruits Valkyrie Giant
Archer Queen
Valkyrie

Defense Synergies 0 12

Goblin Gang
Royal Recruits Valkyrie Skeleton Army Magic Archer Archer Queen
Royal Recruits
Goblin Gang Skeleton Army
Valkyrie
Goblin Gang Wizard Magic Archer Archer Queen
Giant
Wizard
Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Royal Recruits Wizard Magic Archer Archer Queen
Magic Archer
Goblin Gang Valkyrie Skeleton Army
Archer Queen
Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard Magic Archer
Skeleton Army Goblin Gang Royal Recruits Valkyrie
Goblin Gang Skeleton Army Royal Recruits Valkyrie
Royal Recruits Skeleton Army Goblin Gang Valkyrie
Royal Recruits Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie Magic Archer
Goblin Gang Wizard Magic Archer
Royal Recruits Valkyrie Magic Archer
Goblin Gang Royal Recruits Skeleton Army Archer Queen
Goblin Gang Skeleton Army Royal Recruits Valkyrie
Goblin Gang Valkyrie Skeleton Army Royal Recruits Wizard Magic Archer
Goblin Gang Wizard Magic Archer
Royal Recruits Skeleton Army Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Gang Royal Recruits Magic Archer
Royal Recruits Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Royal Recruits
Wizard Goblin Gang Royal Recruits Valkyrie Skeleton Army
Valkyrie Goblin Gang Royal Recruits Wizard Skeleton Army Magic Archer
Valkyrie Wizard Royal Recruits Magic Archer
Royal Recruits
Goblin Gang Royal Recruits Valkyrie Wizard Skeleton Army
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Skeleton Army
Goblin Gang Valkyrie Wizard Magic Archer
Goblin Gang Royal Recruits Skeleton Army Valkyrie
Goblin Gang Royal Recruits Valkyrie Skeleton Army
Royal Recruits Goblin Gang Valkyrie Skeleton Army
Wizard Goblin Gang Magic Archer
Goblin Gang Royal Recruits Skeleton Army Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Valkyrie Skeleton Army Magic Archer
Royal Recruits Goblin Gang Skeleton Army
Royal Recruits Valkyrie
Royal Recruits Skeleton Army Valkyrie Archer Queen
Royal Recruits Skeleton Army Goblin Gang Valkyrie Wizard
Royal Recruits Wizard Valkyrie Skeleton Army Magic Archer
Goblin Gang Royal Recruits Skeleton Army Valkyrie Magic Archer Archer Queen
Valkyrie Royal Recruits Wizard Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Valkyrie
Magic Archer
Magic Archer
Royal Recruits Valkyrie
Wizard Valkyrie Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Goblin Gang
Royal Recruits Valkyrie Wizard Magic Archer
Wizard Magic Archer Archer Queen
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Royal Recruits Wizard
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Royal Recruits
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Wizard
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Goblin Gang Royal Recruits Skeleton Army Magic Archer
Wizard Magic Archer Archer Queen
Goblin Gang Valkyrie Wizard Magic Archer
Wizard Magic Archer
Archer Queen
Royal Recruits Archer Queen
Goblin Gang Royal Recruits Magic Archer Archer Queen
Magic Archer Archer Queen
Royal Recruits Magic Archer Archer Queen
Wizard

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