My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Valkyrie Balloon Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Wall Breakers Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Balloon Fisherman
Giant Snowball
Royal Recruits Tombstone Wall Breakers Balloon Fisherman
Zap
Tombstone Wall Breakers Balloon Fisherman
Barbarian Barrel
Royal Recruits Tombstone Valkyrie Wall Breakers
The Log
Royal Recruits Tombstone Wall Breakers Fisherman
Earthquake
Tombstone
Arrows
Royal Recruits Tombstone Wall Breakers
Royal Delivery
Royal Recruits Valkyrie Wall Breakers Balloon Fisherman
Fireball
Tombstone Wall Breakers Balloon Fisherman
Poison
Royal Recruits Tombstone Balloon Fisherman
Lightning
Tombstone Valkyrie Balloon Fisherman Archer Queen
Rocket
Valkyrie Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tombstone Void Fisherman Valkyrie Balloon Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Tombstone Void Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Wall Breakers
Tombstone
Valkyrie
Balloon Wall Breakers Fisherman Archer Queen
Wall Breakers
Royal Recruits Valkyrie Balloon
Void
Balloon
Balloon
Valkyrie Wall Breakers Void Fisherman
Fisherman
Valkyrie Balloon
Archer Queen
Valkyrie

Defense Synergies 0 4

Royal Recruits
Tombstone
Tombstone
Royal Recruits Archer Queen
Valkyrie
Fisherman Archer Queen
Wall Breakers
Void
Balloon
Fisherman
Valkyrie
Archer Queen
Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Valkyrie Void
Royal Recruits Tombstone Valkyrie Fisherman
Fisherman Royal Recruits Tombstone Valkyrie Void
Royal Recruits Tombstone Valkyrie Fisherman
Royal Recruits Tombstone Valkyrie
Valkyrie
Tombstone Void
Royal Recruits Valkyrie Void
Royal Recruits Tombstone Fisherman Archer Queen
Royal Recruits Valkyrie Fisherman
Valkyrie Royal Recruits Tombstone Fisherman
Royal Recruits Tombstone Valkyrie
Valkyrie Royal Recruits Tombstone
Royal Recruits Tombstone
Royal Recruits Fisherman
Royal Recruits Tombstone Valkyrie Fisherman
Tombstone Royal Recruits Valkyrie Fisherman
Valkyrie Royal Recruits Tombstone Fisherman
Royal Recruits Fisherman
Royal Recruits Valkyrie Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Tombstone Void Fisherman
Void Valkyrie Fisherman
Royal Recruits Tombstone Valkyrie Fisherman
Royal Recruits Valkyrie Fisherman
Royal Recruits Tombstone Valkyrie Fisherman
Royal Recruits Tombstone Valkyrie Void
Royal Recruits Valkyrie Fisherman
Royal Recruits Void Tombstone Valkyrie
Royal Recruits Tombstone
Royal Recruits Tombstone Valkyrie
Royal Recruits Valkyrie Void Archer Queen
Royal Recruits Tombstone Valkyrie
Royal Recruits Valkyrie
Royal Recruits Tombstone Valkyrie Fisherman Archer Queen
Valkyrie Royal Recruits Archer Queen
Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Valkyrie
Void Fisherman
Void
Royal Recruits Valkyrie Void
Valkyrie
Void Fisherman
Void Fisherman
Void Royal Recruits Valkyrie Fisherman
Void Archer Queen
Void Fisherman
Void Fisherman
Fisherman
Royal Recruits
Fisherman
Void Fisherman
Valkyrie Void
Void
Void
Void Fisherman
Royal Recruits Void
Valkyrie
Fisherman
Void Fisherman
Void Fisherman
Void Fisherman
Void
Void
Void
Void
Void
Royal Recruits Tombstone Void
Archer Queen
Void Valkyrie
Void Archer Queen
Royal Recruits Archer Queen
Royal Recruits Archer Queen
Void Archer Queen
Void Royal Recruits Archer Queen
Void
Void

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