My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dart Goblin Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards Prince
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Guards
Zap
Goblin Gang Dart Goblin Guards Prince
Barbarian Barrel
Goblin Gang Tesla Royal Recruits Dart Goblin Valkyrie Guards Ice Wizard
The Log
Goblin Gang Royal Recruits Dart Goblin Guards Prince
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Royal Recruits Dart Goblin Guards
Royal Delivery
Goblin Gang Royal Recruits Dart Goblin Valkyrie Guards Prince Ice Wizard
Fireball
Goblin Gang Tesla Dart Goblin Ice Wizard
Poison
Goblin Gang Royal Recruits Dart Goblin Guards Ice Wizard
Lightning
Tesla Valkyrie Prince Ice Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Guards Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Guards Ice Wizard Tesla Valkyrie Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Guards Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Dart Goblin Valkyrie Prince
Tesla
Royal Recruits
Goblin Gang Dart Goblin
Dart Goblin
Valkyrie Goblin Gang Royal Recruits Prince
Valkyrie
Dart Goblin Prince Goblin Gang
Guards
Prince
Valkyrie Goblin Gang Dart Goblin Ice Wizard
Ice Wizard
Prince

Defense Synergies 1 21

Goblin Gang
Tesla Royal Recruits Dart Goblin Valkyrie Guards Prince Ice Wizard
Tesla
Goblin Gang Dart Goblin Valkyrie Guards Prince
Royal Recruits
Goblin Gang Dart Goblin Ice Wizard
Dart Goblin
Goblin Gang Tesla Royal Recruits Valkyrie Guards Prince Ice Wizard
Valkyrie
Goblin Gang Tesla Dart Goblin Prince Ice Wizard
Guards
Goblin Gang Tesla Dart Goblin Prince Ice Wizard
Prince
Goblin Gang Tesla Dart Goblin Valkyrie Guards Ice Wizard
Ice Wizard
Goblin Gang Royal Recruits Dart Goblin Valkyrie Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Dart Goblin Valkyrie
Goblin Gang Tesla Royal Recruits Dart Goblin Valkyrie Prince Ice Wizard
Goblin Gang Tesla Prince Royal Recruits Dart Goblin Valkyrie Ice Wizard
Tesla Royal Recruits Prince Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard
Royal Recruits Valkyrie Prince
Goblin Gang Tesla Dart Goblin Valkyrie Guards Ice Wizard
Tesla Dart Goblin Goblin Gang Ice Wizard
Tesla Royal Recruits Dart Goblin Valkyrie
Tesla Goblin Gang Royal Recruits Prince Ice Wizard
Goblin Gang Guards Tesla Royal Recruits Dart Goblin Valkyrie Prince Ice Wizard
Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard Tesla Royal Recruits
Tesla Goblin Gang Dart Goblin Ice Wizard
Tesla Royal Recruits Prince Goblin Gang Valkyrie Guards Ice Wizard
Valkyrie Goblin Gang Tesla Royal Recruits Dart Goblin Guards Prince
Royal Recruits Goblin Gang Tesla Prince
Goblin Gang Tesla Royal Recruits Prince
Tesla Goblin Gang Royal Recruits Valkyrie Prince
Tesla Valkyrie Goblin Gang Royal Recruits Dart Goblin Guards Prince Ice Wizard
Valkyrie Tesla Royal Recruits Dart Goblin Guards Ice Wizard
Tesla Royal Recruits Dart Goblin Prince
Goblin Gang Royal Recruits Valkyrie Tesla Dart Goblin Guards Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Guards Tesla Prince
Goblin Gang Tesla Valkyrie Prince
Goblin Gang Royal Recruits Guards Valkyrie Prince
Goblin Gang Royal Recruits Valkyrie Guards Prince Tesla
Royal Recruits Goblin Gang Tesla Valkyrie Guards Prince
Goblin Gang Tesla Dart Goblin Ice Wizard
Goblin Gang Royal Recruits Guards Prince Tesla Dart Goblin Valkyrie Ice Wizard
Tesla Royal Recruits Valkyrie Prince
Royal Recruits Valkyrie Prince
Royal Recruits Goblin Gang Tesla Dart Goblin Guards
Tesla Royal Recruits Dart Goblin Valkyrie Guards Prince
Royal Recruits Valkyrie Guards Prince
Royal Recruits Prince Goblin Gang Tesla Valkyrie Guards
Royal Recruits Tesla Dart Goblin Valkyrie
Goblin Gang Tesla Royal Recruits Guards Dart Goblin Valkyrie Prince
Valkyrie Tesla Royal Recruits Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Valkyrie Guards
Dart Goblin Ice Wizard
Dart Goblin
Royal Recruits Dart Goblin Valkyrie Guards Prince
Valkyrie
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Goblin Gang Guards Prince
Royal Recruits Dart Goblin Valkyrie Prince
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin
Royal Recruits Dart Goblin
Dart Goblin Prince
Dart Goblin Valkyrie
Prince
Prince
Royal Recruits
Valkyrie Ice Wizard
Dart Goblin Ice Wizard
Prince
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin Guards
Dart Goblin
Prince
Goblin Gang Royal Recruits Dart Goblin Guards Prince
Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Valkyrie Prince
Dart Goblin
Royal Recruits Dart Goblin Prince
Goblin Gang Royal Recruits Dart Goblin Guards
Dart Goblin
Royal Recruits Dart Goblin Prince
Prince
Dart Goblin

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