My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Archers Royal Recruits Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Archers Royal Recruits Balloon
Giant Snowball
Skeletons Bomber Bats Archers Royal Recruits Balloon
Zap
Skeletons Bomber Bats Archers Balloon
Barbarian Barrel
Skeletons Bomber Archers Royal Recruits Valkyrie
The Log
Skeletons Bomber Archers Royal Recruits
Earthquake
Skeletons Bomber Archers
Arrows
Skeletons Bomber Bats Archers Royal Recruits
Royal Delivery
Skeletons Bomber Bats Archers Royal Recruits Valkyrie Balloon
Fireball
Bomber Archers Balloon
Poison
Bomber Bats Archers Royal Recruits Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Archers Arrows Valkyrie Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Archers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Royal Recruits Valkyrie
Bats
Valkyrie Balloon Bomber Royal Recruits
Archers
Valkyrie Arrows Royal Recruits Balloon
Arrows
Balloon Archers
Royal Recruits
Bomber Bats Archers
Valkyrie
Bats Archers Balloon Bomber
Balloon
Bats Arrows Valkyrie Archers

Defense Synergies 1 10

Skeletons
Bomber Bats Archers
Bomber
Skeletons Bats Royal Recruits Valkyrie
Bats
Skeletons Bomber Royal Recruits Valkyrie
Archers
Valkyrie Skeletons Royal Recruits
Arrows
Valkyrie
Royal Recruits
Bomber Bats Archers
Valkyrie
Archers Bomber Bats Arrows
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Valkyrie
Skeletons Bats Royal Recruits Valkyrie
Skeletons Bomber Bats Archers Royal Recruits Valkyrie
Royal Recruits Skeletons Bats Valkyrie
Bomber Arrows Royal Recruits Valkyrie
Arrows Skeletons Bomber Bats Archers Valkyrie
Bats Archers Arrows
Arrows Royal Recruits Valkyrie
Skeletons Royal Recruits
Skeletons Bomber Archers Royal Recruits Valkyrie
Bats Archers Valkyrie Skeletons Bomber Arrows Royal Recruits
Arrows Bats Archers
Royal Recruits Skeletons Bomber Bats Valkyrie
Bomber Valkyrie Bats Arrows Royal Recruits
Royal Recruits
Royal Recruits
Skeletons Bomber Bats Arrows Royal Recruits Valkyrie
Arrows Valkyrie Bomber Bats Archers Royal Recruits
Arrows Valkyrie Bomber Bats Archers Royal Recruits
Royal Recruits
Bomber Royal Recruits Valkyrie Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeletons Archers
Bomber Archers Arrows Valkyrie
Royal Recruits Skeletons Bats Valkyrie
Royal Recruits Valkyrie Bats
Royal Recruits Skeletons Valkyrie
Arrows Skeletons Bats Archers
Royal Recruits Skeletons Bats Archers Valkyrie
Royal Recruits Valkyrie
Royal Recruits Skeletons Bats Valkyrie
Royal Recruits Skeletons
Bats Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Skeletons Valkyrie
Royal Recruits Bomber Archers Valkyrie
Royal Recruits Skeletons Bomber Bats Archers Valkyrie
Bats Arrows Valkyrie Bomber Archers Royal Recruits
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows Royal Recruits Valkyrie
Bomber Arrows Valkyrie
Arrows Bats
Bomber Archers Arrows
Arrows
Arrows
Bats
Arrows Royal Recruits Valkyrie
Archers Arrows
Arrows
Arrows
Bomber Arrows
Arrows Royal Recruits
Arrows
Bomber Bats
Bomber Archers Arrows
Bomber Arrows Valkyrie
Arrows
Arrows Royal Recruits
Arrows Bomber Valkyrie
Arrows
Arrows
Arrows
Bats Archers Arrows
Bats
Bomber Arrows
Arrows
Arrows
Bats Archers Royal Recruits
Archers Arrows
Arrows
Valkyrie
Arrows Bomber
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits

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