My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Suspicious Bush Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Wall Breakers
Giant Snowball
Archers Goblin Gang Royal Recruits Wall Breakers Little Prince
Zap
Archers Goblin Gang Wall Breakers Little Prince
Barbarian Barrel
Archers Goblin Gang Royal Recruits Wall Breakers Little Prince
The Log
Archers Goblin Gang Royal Recruits Suspicious Bush Wall Breakers Little Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Royal Recruits Suspicious Bush Wall Breakers Little Prince
Royal Delivery
Archers Goblin Gang Royal Recruits Wall Breakers Little Prince
Fireball
Archers Goblin Gang Suspicious Bush Wall Breakers Little Prince
Poison
Archers Goblin Gang Royal Recruits Suspicious Bush Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Archers Arrows Goblin Gang Little Prince Fireball Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Archers Arrows

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Wall Breakers
Arrows
Fireball Archers Wall Breakers
Goblin Gang
Royal Recruits
Royal Recruits
Archers Goblin Gang Wall Breakers
Suspicious Bush
Fireball
Arrows Wall Breakers Little Prince
Wall Breakers
Archers Arrows Royal Recruits Fireball
Little Prince
Fireball

Defense Synergies 0 6

Archers
Goblin Gang Royal Recruits
Arrows
Fireball Little Prince
Goblin Gang
Archers Royal Recruits
Royal Recruits
Archers Goblin Gang
Suspicious Bush
Fireball
Arrows Little Prince
Wall Breakers
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits
Royal Recruits Goblin Gang
Arrows Royal Recruits Fireball
Arrows Goblin Gang Fireball Archers
Archers Arrows Goblin Gang Fireball Little Prince
Arrows Royal Recruits Fireball
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits Little Prince
Archers Goblin Gang Arrows Royal Recruits Fireball
Arrows Archers Goblin Gang Fireball
Royal Recruits Goblin Gang Fireball
Fireball Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Fireball
Arrows Goblin Gang Royal Recruits Fireball
Arrows Fireball Archers Goblin Gang Royal Recruits Little Prince
Arrows Archers Royal Recruits Fireball Little Prince
Royal Recruits
Goblin Gang Royal Recruits Archers Arrows Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers Fireball
Fireball Archers Arrows Goblin Gang
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Fireball
Royal Recruits Goblin Gang
Arrows Fireball Archers Goblin Gang
Goblin Gang Royal Recruits Archers Fireball
Royal Recruits
Royal Recruits Fireball
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Arrows Fireball
Royal Recruits Goblin Gang Fireball
Royal Recruits Archers Fireball
Goblin Gang Royal Recruits Archers Fireball Little Prince
Arrows Archers Royal Recruits Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Arrows
Arrows Fireball
Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Royal Recruits Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball Little Prince
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Little Prince
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball Little Prince
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Goblin Gang Royal Recruits Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Royal Recruits
Goblin Gang Royal Recruits Fireball
Fireball
Royal Recruits Fireball Little Prince
Fireball

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