My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Elixir Golem Wizard Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Elixir Golem
Giant Snowball
Archers Royal Recruits Lumberjack
Zap
Archers
Barbarian Barrel
Electro Spirit Archers Royal Recruits Elixir Golem Wizard Executioner Lumberjack
The Log
Electro Spirit Archers Royal Recruits Elixir Golem Lumberjack
Earthquake
Archers Elixir Golem
Arrows
Electro Spirit Archers Royal Recruits
Royal Delivery
Electro Spirit Archers Royal Recruits Elixir Golem Wizard Executioner Lumberjack
Fireball
Archers Elixir Golem Wizard Executioner Lumberjack
Poison
Archers Royal Recruits Elixir Golem Wizard Executioner
Lightning
Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Elixir Golem Poison Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Elixir Golem Poison Lumberjack Wizard Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Elixir Golem Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Archers
Royal Recruits Elixir Golem Lumberjack
Royal Recruits
Archers Lumberjack
Elixir Golem
Poison Archers Wizard Executioner Lumberjack
Wizard
Elixir Golem Lumberjack
Poison
Elixir Golem
Executioner
Elixir Golem
Lumberjack
Electro Spirit Archers Royal Recruits Elixir Golem Wizard

Defense Synergies 0 5

Electro Spirit
Lumberjack
Archers
Royal Recruits Lumberjack
Royal Recruits
Archers
Elixir Golem
Wizard
Lumberjack
Poison
Executioner
Lumberjack
Lumberjack
Electro Spirit Archers Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Executioner
Lumberjack Royal Recruits Executioner
Lumberjack Archers Royal Recruits Executioner
Royal Recruits Lumberjack
Royal Recruits Poison Lumberjack
Electro Spirit Archers Executioner Lumberjack
Electro Spirit Archers Wizard Poison Executioner
Electro Spirit Royal Recruits Poison
Royal Recruits Lumberjack
Archers Royal Recruits Lumberjack
Archers Poison Executioner Electro Spirit Royal Recruits Wizard Lumberjack
Executioner Archers Wizard Poison
Royal Recruits Lumberjack Wizard
Wizard Executioner Electro Spirit Royal Recruits Poison Lumberjack
Royal Recruits Lumberjack
Royal Recruits Lumberjack
Wizard Royal Recruits Poison Executioner Lumberjack
Electro Spirit Archers Royal Recruits Wizard Executioner Lumberjack
Wizard Poison Executioner Electro Spirit Archers Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Wizard Electro Spirit Archers Poison Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers
Poison Archers Wizard Executioner Lumberjack
Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Executioner Lumberjack
Wizard Poison Executioner Electro Spirit Archers
Royal Recruits Archers Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Spirit Poison
Royal Recruits
Royal Recruits Lumberjack
Royal Recruits Poison
Royal Recruits Wizard Executioner Lumberjack
Royal Recruits Wizard Archers Executioner
Royal Recruits Electro Spirit Archers Poison Executioner Lumberjack
Poison Executioner Electro Spirit Archers Royal Recruits Wizard
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Executioner
Poison
Royal Recruits Poison
Wizard Poison Executioner
Wizard Poison Executioner Electro Spirit
Archers Wizard Poison Executioner
Poison Wizard Executioner
Poison Wizard
Poison Lumberjack
Poison Royal Recruits Wizard
Poison Archers Wizard Executioner
Poison Executioner
Poison
Poison
Wizard Poison Executioner
Royal Recruits Wizard Poison Executioner
Poison
Archers Wizard Poison Executioner
Wizard Poison
Poison
Wizard Poison
Royal Recruits Poison
Poison Electro Spirit Wizard Executioner
Poison Wizard Executioner
Wizard Poison
Poison
Poison Archers Wizard Executioner
Electro Spirit Wizard Poison
Poison Wizard
Electro Spirit Poison
Wizard Poison
Electro Spirit Archers Royal Recruits
Poison Archers Wizard Executioner
Poison Wizard Executioner Lumberjack
Wizard Poison Executioner
Poison
Royal Recruits Executioner
Electro Spirit Royal Recruits Poison
Poison Executioner
Poison Royal Recruits Executioner
Wizard

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