My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Elixir Golem Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits Elixir Golem Fisherman
Giant Snowball
Archers Minions Royal Recruits Fisherman Lumberjack
Zap
Archers Minions Fisherman
Barbarian Barrel
Archers Royal Recruits Elixir Golem Wizard Lumberjack
The Log
Archers Royal Recruits Elixir Golem Fisherman Lumberjack
Earthquake
Archers Elixir Golem
Arrows
Archers Minions Royal Recruits
Royal Delivery
Archers Minions Royal Recruits Elixir Golem Wizard Fisherman Lumberjack
Fireball
Archers Minions Elixir Golem Wizard Fisherman Lumberjack
Poison
Archers Minions Royal Recruits Elixir Golem Wizard Fisherman
Lightning
Wizard Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Elixir Golem Fisherman Lumberjack Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Elixir Golem

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Elixir Golem Fisherman Lumberjack
Arrows
Archers Elixir Golem Lumberjack
Minions
Royal Recruits Elixir Golem Fisherman Lumberjack
Royal Recruits
Archers Minions Lumberjack
Elixir Golem
Archers Arrows Minions Wizard Lumberjack
Wizard
Elixir Golem Lumberjack
Fisherman
Archers Minions
Lumberjack
Archers Arrows Minions Royal Recruits Elixir Golem Wizard

Defense Synergies 0 9

Archers
Minions Royal Recruits Fisherman Lumberjack
Arrows
Lumberjack
Minions
Archers Royal Recruits Fisherman Lumberjack
Royal Recruits
Archers Minions
Elixir Golem
Wizard
Lumberjack
Fisherman
Archers Minions
Lumberjack
Archers Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Wizard
Lumberjack Minions Royal Recruits Fisherman
Fisherman Lumberjack Archers Minions Royal Recruits
Royal Recruits Lumberjack Minions Fisherman
Arrows Royal Recruits Lumberjack
Arrows Archers Minions Lumberjack
Minions Archers Arrows Wizard
Arrows Royal Recruits
Minions Royal Recruits Fisherman Lumberjack
Archers Royal Recruits Fisherman Lumberjack
Archers Minions Arrows Royal Recruits Wizard Fisherman Lumberjack
Arrows Minions Archers Wizard
Royal Recruits Lumberjack Minions Wizard
Wizard Arrows Minions Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Fisherman Lumberjack
Wizard Arrows Minions Royal Recruits Fisherman Lumberjack
Arrows Archers Minions Royal Recruits Wizard Fisherman Lumberjack
Arrows Wizard Archers Minions Royal Recruits Fisherman Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Wizard Archers Arrows Minions Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers Fisherman
Archers Arrows Wizard Fisherman Lumberjack
Royal Recruits Lumberjack Minions Fisherman
Royal Recruits Lumberjack Fisherman
Royal Recruits Fisherman Lumberjack
Arrows Wizard Archers Minions
Royal Recruits Archers Minions Lumberjack
Royal Recruits Fisherman Lumberjack
Royal Recruits Minions
Royal Recruits
Minions Royal Recruits Lumberjack
Royal Recruits Arrows
Royal Recruits Wizard Lumberjack
Royal Recruits Wizard Archers
Royal Recruits Archers Minions Fisherman Lumberjack
Arrows Minions Archers Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Minions
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Minions Fisherman Lumberjack
Arrows Royal Recruits Wizard Fisherman
Archers Arrows Wizard
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Minions Fisherman
Archers Arrows Wizard Fisherman
Arrows Wizard
Minions
Arrows Wizard
Fisherman
Arrows Royal Recruits
Arrows Wizard
Fisherman
Arrows Wizard Fisherman
Arrows Wizard Fisherman
Arrows Fisherman
Archers Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Archers Minions Royal Recruits
Archers Arrows Wizard
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows
Royal Recruits
Minions Royal Recruits
Royal Recruits
Wizard

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