My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Royal Hogs Prince
Giant Snowball
Bats Goblin Gang Royal Recruits Royal Hogs
Zap
Bats Goblin Gang Royal Hogs Prince
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Royal Hogs
The Log
Goblin Gang Royal Recruits Royal Hogs Prince
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Bats Goblin Gang Royal Recruits Wizard Royal Hogs Prince
Fireball
Goblin Gang Wizard Royal Hogs
Poison
Bats Goblin Gang Royal Recruits Wizard Royal Hogs
Lightning
Wizard Prince
Rocket
Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Wizard Royal Hogs Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Royal Hogs Prince
Zap
Arrows Prince Bats Royal Recruits Royal Hogs
Arrows
Zap Royal Hogs Prince
Goblin Gang
Royal Recruits Royal Hogs Prince
Royal Recruits
Bats Zap Goblin Gang Royal Hogs
Wizard
Royal Hogs Prince
Royal Hogs
Arrows Bats Zap Goblin Gang Royal Recruits Wizard
Prince
Zap Bats Arrows Goblin Gang Wizard

Defense Synergies 0 10

Bats
Zap Royal Recruits Prince
Zap
Bats Arrows Goblin Gang Prince
Arrows
Zap Prince
Goblin Gang
Zap Royal Recruits Prince
Royal Recruits
Bats Goblin Gang
Wizard
Prince
Royal Hogs
Prince
Bats Zap Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Wizard
Bats Zap Goblin Gang Royal Recruits Prince
Goblin Gang Prince Bats Royal Recruits
Royal Recruits Prince Bats Goblin Gang
Arrows Royal Recruits Prince
Arrows Goblin Gang Bats Zap
Bats Zap Arrows Goblin Gang Wizard
Zap Arrows Royal Recruits
Goblin Gang Royal Recruits Prince
Goblin Gang Royal Recruits Prince
Bats Goblin Gang Zap Arrows Royal Recruits Wizard
Arrows Bats Zap Goblin Gang Wizard
Royal Recruits Prince Bats Zap Goblin Gang Wizard
Wizard Bats Zap Arrows Goblin Gang Royal Recruits Prince
Royal Recruits Goblin Gang Prince
Zap Goblin Gang Royal Recruits Prince
Wizard Bats Arrows Goblin Gang Royal Recruits Prince
Arrows Bats Zap Goblin Gang Royal Recruits Wizard Prince
Zap Arrows Wizard Bats Royal Recruits
Royal Recruits Prince
Goblin Gang Royal Recruits Wizard Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Prince
Zap Arrows Goblin Gang Wizard Prince
Goblin Gang Royal Recruits Bats Zap Prince
Goblin Gang Royal Recruits Prince Bats Zap
Royal Recruits Goblin Gang Prince
Arrows Wizard Bats Zap Goblin Gang
Goblin Gang Royal Recruits Prince Bats
Royal Recruits Prince
Zap Royal Recruits Bats Prince
Royal Recruits Goblin Gang
Bats Royal Recruits Prince
Royal Recruits Zap Arrows Prince
Royal Recruits Prince Goblin Gang Wizard
Royal Recruits Wizard
Goblin Gang Royal Recruits Bats Zap Prince
Bats Arrows Zap Royal Recruits Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Royal Recruits Prince
Wizard Zap Arrows
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Goblin Gang Prince
Zap Arrows Royal Recruits Wizard Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bats
Zap Arrows Wizard Prince
Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows Royal Recruits
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard
Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Bats Goblin Gang Royal Recruits Prince
Zap Arrows Wizard
Arrows
Goblin Gang Wizard Prince
Arrows Zap Wizard
Zap Arrows
Royal Recruits Prince
Zap Bats Goblin Gang Royal Recruits
Bats Zap
Zap Royal Recruits Prince
Prince
Wizard

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