My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Battle Ram Flying Machine Wizard Elixir Collector Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Battle Ram Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Battle Ram Giant Skeleton
Giant Snowball
Skeleton Barrel Royal Recruits Battle Ram Flying Machine Witch
Zap
Skeleton Barrel Battle Ram Flying Machine Witch
Barbarian Barrel
Skeleton Barrel Royal Recruits Battle Ram Wizard Witch Giant Skeleton
The Log
Skeleton Barrel Royal Recruits Battle Ram Witch Giant Skeleton
Earthquake
Elixir Collector Witch
Arrows
Skeleton Barrel Royal Recruits Flying Machine Witch
Royal Delivery
Skeleton Barrel Royal Recruits Battle Ram Flying Machine Wizard Witch Giant Skeleton
Fireball
Skeleton Barrel Battle Ram Flying Machine Wizard Elixir Collector Witch
Poison
Skeleton Barrel Royal Recruits Flying Machine Wizard Elixir Collector Witch
Lightning
Battle Ram Wizard Elixir Collector Witch
Rocket
Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Battle Ram Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Battle Ram Flying Machine Wizard Witch Elixir Collector Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Barrel Battle Ram Flying Machine Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Recruits Battle Ram Flying Machine Witch Giant Skeleton
Royal Recruits
Skeleton Barrel Battle Ram Flying Machine
Battle Ram
Skeleton Barrel Royal Recruits Flying Machine Witch
Flying Machine
Skeleton Barrel Royal Recruits Battle Ram Giant Skeleton
Wizard
Giant Skeleton
Elixir Collector
Witch
Skeleton Barrel Battle Ram Giant Skeleton
Giant Skeleton
Skeleton Barrel Flying Machine Wizard Witch

Defense Synergies 0 3

Skeleton Barrel
Royal Recruits
Battle Ram
Flying Machine
Giant Skeleton
Wizard
Giant Skeleton
Elixir Collector
Witch
Giant Skeleton
Giant Skeleton
Flying Machine Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Flying Machine Wizard
Royal Recruits Flying Machine Witch
Witch Royal Recruits Giant Skeleton
Royal Recruits Witch
Royal Recruits Giant Skeleton
Flying Machine
Flying Machine Wizard Witch
Skeleton Barrel Royal Recruits Flying Machine Giant Skeleton
Witch Royal Recruits
Royal Recruits Giant Skeleton
Witch Royal Recruits Flying Machine Wizard Giant Skeleton
Flying Machine Wizard Witch
Royal Recruits Flying Machine Wizard Witch Giant Skeleton
Wizard Royal Recruits Witch
Royal Recruits
Royal Recruits
Wizard Royal Recruits Witch
Royal Recruits Flying Machine Wizard Witch
Wizard Witch Royal Recruits Flying Machine Giant Skeleton
Royal Recruits
Royal Recruits Wizard Flying Machine Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Giant Skeleton
Skeleton Barrel Flying Machine Wizard
Royal Recruits Giant Skeleton Witch
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Witch
Wizard Skeleton Barrel Flying Machine Witch
Royal Recruits Flying Machine Witch Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Flying Machine Witch
Royal Recruits Witch
Royal Recruits Flying Machine Witch Giant Skeleton
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Wizard Witch
Royal Recruits Wizard Flying Machine Witch
Royal Recruits Witch Flying Machine Giant Skeleton
Royal Recruits Flying Machine Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Flying Machine Giant Skeleton
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Royal Recruits Flying Machine Giant Skeleton
Wizard
Wizard Skeleton Barrel Flying Machine Witch
Flying Machine Wizard Witch
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Royal Recruits Flying Machine Wizard
Flying Machine Wizard
Flying Machine Skeleton Barrel
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Wizard Witch
Skeleton Barrel Royal Recruits Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard Witch
Giant Skeleton
Wizard
Skeleton Barrel Royal Recruits Flying Machine
Wizard Witch
Witch
Skeleton Barrel Flying Machine Wizard Witch
Skeleton Barrel Flying Machine Wizard Witch
Skeleton Barrel
Flying Machine Wizard Witch
Skeleton Barrel Flying Machine Wizard Witch
Wizard
Giant Skeleton
Wizard
Skeleton Barrel Royal Recruits Flying Machine Witch
Flying Machine Wizard Witch
Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Giant Skeleton
Royal Recruits Flying Machine
Royal Recruits Flying Machine Witch Giant Skeleton
Flying Machine Witch
Skeleton Barrel Royal Recruits Flying Machine Witch Giant Skeleton
Wizard

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